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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Dolphin performance comparisson
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Dolphin performance comparisson
07-23-2009, 02:52 PM
#11
Core2uu Offline
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(07-23-2009, 06:13 AM)manaurys Wrote: any program to overclock from windows

Whut?
Windows 7 RC Build 7100 x64 || Windows Vista SP2 x64
Intel Core 2 Duo E8500 (3.16Ghz)
ATI Radeon HD 4870 512MB (750Mhz/900Mhz)
OCZ Vista Gold 4GB RAM (2x2GB) DDR2-800
Asus P5QL-E
OCZ GameXStream 600W




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07-24-2009, 05:08 AM
#12
boogerlad Offline
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clockgen, but why would you need to overclock in windows? Bios is far more reliable.
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07-24-2009, 01:40 PM
#13
Core2uu Offline
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If you want to overclock in Windows you might as well hit Turbo on your i7, instead. That'll be the fastest you could go stably on Windows anyways before your computer crashes.

Point in case: OC in the BIOS, always.
Windows 7 RC Build 7100 x64 || Windows Vista SP2 x64
Intel Core 2 Duo E8500 (3.16Ghz)
ATI Radeon HD 4870 512MB (750Mhz/900Mhz)
OCZ Vista Gold 4GB RAM (2x2GB) DDR2-800
Asus P5QL-E
OCZ GameXStream 600W




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07-25-2009, 10:45 AM
#14
guiferreira Offline
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Well ... I also did some performance tests ... All with "DUAL CORE" on.
And serves to "dispel" some "myths". The first thing I tested was the 1440x900 resolution and native resolution... And the two get the same 30 fps. It makes no difference! Nothing!

I open the Task Manager to see the performance ... And I saw that the emulator "does not consume a lot of memory" as many say. With the emulator running went from 409mb to 630mb. But ... When I looked into the processor ... Goes from 1% to 100% (Pentium Dual Core 3.0)!

Something in the emulator is just "eating" the processing.

When you enter places with little things to render ... The framerate goes to 60fps ease.

http://www.imagefrog.net/out.php/i29895_zeldawindwaker1.jpg

http://www.imagefrog.net/show.php/29896_zeldawindwaker2.jpg
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07-25-2009, 02:17 PM
#15
boogerlad Offline
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what are you trying to say? It's good if dolphin is using everything. Under 1gb of ram is nothing.
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07-25-2009, 10:54 PM
#16
guiferreira Offline
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(07-25-2009, 02:17 PM)boogerlad Wrote: what are you trying to say? It's good if dolphin is using everything. Under 1gb of ram is nothing.

What I'm trying to say? Actually trying to show everyone that said that RAM is important that it is not true ... Those who said the better is the lower resolution... This is not true ... And what makes the difference is the processor! The Emaulador dont use much of the capacity of video card, or memory and the use "ALL" the processor! To developers ... I mean to put focus on the consumption of processor ... If you can reduce the consumption of processor ... Let's get 60fps ease!

In my humble opinion ... It would be better to have perfect speed in games that already work to play well ... What has more compatibility! So we have more games "full playable" than 300 games running imperfect ...

I do not know what the difficulty of doing this ... Or imagine! It is with the developers ...

And. .. Use all processing power is not so good not ... The best is the processor working "easy" ... That means the emulator works optimized. What will surely happen one day! Further steps as it has been long. Smile
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07-25-2009, 11:48 PM (This post was last modified: 07-25-2009, 11:53 PM by FloW3184.)
#17
FloW3184 Offline
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you surely have no idea of how this works! xD
you just made me LOL
be glad the emulator uses all processing power it gets!

imagine if it would use only 50%.... (try turning off dualcore mode and see the fps drop because the emulator only uses 50% Wink)

i would be glad if it could use 100% of my 4 phenom2 cores (i know it can't ^^) Tongue
My Rig is [Image: sonic09_126821n0f3_203ttr1.gif] for Dolphin
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07-26-2009, 10:09 PM
#18
guiferreira Offline
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(07-25-2009, 11:48 PM)FloW3184 Wrote: you surely have no idea of how this works! xD
you just made me LOL
be glad the emulator uses all processing power it gets!

imagine if it would use only 50%.... (try turning off dualcore mode and see the fps drop because the emulator only uses 50% Wink)

i would be glad if it could use 100% of my 4 phenom2 cores (i know it can't ^^) Tongue

Well .. Let me explain ... PC Games, the last generation that is much heavier textures and "millions" of the polygons more ... Do not use much processing power. Understand? The processor of a game cube is 400mghz! Much less than a dualcore and does the same work and even better! Ie? The dual core processor be used 100% indicates that the emulator is working "heavy" when it should not! I say this as a "hint" for those who develops ... I am also a programmer and I develop in some 3d engines and know the procedures ... But ... No program in languages such as C + +, LUA and assembly ... Only that I have theoretical knowledge.
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07-27-2009, 03:06 AM
#19
Iulius Offline
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you dont seem to have that theoretical knowledge.

just google for cisc vs risc, it may enlights your life Smile



@ comparison : the cake is a lie !

first 3 testet revs use the old framebuffer copy method.

3761 does not, which means the fps are NOT related to gamespeed.

you can easily produce many 100s of fps in any game with that rev and a decent graphics card.

but that does not nessecarily mean that the games run any better cause dolphin just shows the same picture over and over again.
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07-27-2009, 07:30 AM
#20
KrazyTrumpeter05 Offline
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(07-26-2009, 10:09 PM)guiferreira Wrote:
(07-25-2009, 11:48 PM)FloW3184 Wrote: you surely have no idea of how this works! xD
you just made me LOL
be glad the emulator uses all processing power it gets!

imagine if it would use only 50%.... (try turning off dualcore mode and see the fps drop because the emulator only uses 50% Wink)

i would be glad if it could use 100% of my 4 phenom2 cores (i know it can't ^^) Tongue

Well .. Let me explain ... PC Games, the last generation that is much heavier textures and "millions" of the polygons more ... Do not use much processing power. Understand? The processor of a game cube is 400mghz! Much less than a dualcore and does the same work and even better! Ie? The dual core processor be used 100% indicates that the emulator is working "heavy" when it should not! I say this as a "hint" for those who develops ... I am also a programmer and I develop in some 3d engines and know the procedures ... But ... No program in languages such as C + +, LUA and assembly ... Only that I have theoretical knowledge.

RAM matters...if you don't have enough, things will go slow. Slow speed RAM has an impact too.

Internal resolution matters for speed as well. If you have a crappy graphics card with little VRAM, playing in higher resolutions will slow you down. If you have a good gfx card (8600 or better) with a good amount of VRAM, internal resolution won't matter to you.

Also...how many times has it been said in every emulator forum ever? Console hardware is almost nothing like PC hardware and you can't compare clock speeds directly. Emulating a console processor takes a ton of CPU overhead on your PC, which is why things are so processor dependent.

You might have some knowledge of normal PC programming...but emulator coding is anything BUT normal.
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