(07-27-2009, 03:06 AM)Iulius Wrote: you dont seem to have that theoretical knowledge.
just google for cisc vs risc, it may enlights your life
@ comparison : the cake is a lie !
first 3 testet revs use the old framebuffer copy method.
3761 does not, which means the fps are NOT related to gamespeed.
you can easily produce many 100s of fps in any game with that rev and a decent graphics card.
but that does not nessecarily mean that the games run any better cause dolphin just shows the same picture over and over again.
Can not seem ... But yes I have! The last 3 years I dedicated myself to this! And I understand perfectly how it works! But I am "DESIGNER / CHARACTER DESIGNER ... I have no intimacy with programming ... But I understand perfectly the aspects of hardware an programming.
As professional web, of course I understand that processing RISCXSISC ... This is not news to me!
Note: Do not consider my comments as offensive or this forum become a place much worse! I'm trying to help improve the performance of the emulator! I am helping give a "hint" about what I "think" (just think) that is not good that the consumption of processor ...
(07-27-2009, 07:30 AM)KrazyTrumpeter05 Wrote:(07-26-2009, 10:09 PM)guiferreira Wrote:(07-25-2009, 11:48 PM)FloW3184 Wrote: you surely have no idea of how this works! xD
you just made me LOL
be glad the emulator uses all processing power it gets!
imagine if it would use only 50%.... (try turning off dualcore mode and see the fps drop because the emulator only uses 50% )
i would be glad if it could use 100% of my 4 phenom2 cores (i know it can't ^^)
Well .. Let me explain ... PC Games, the last generation that is much heavier textures and "millions" of the polygons more ... Do not use much processing power. Understand? The processor of a game cube is 400mghz! Much less than a dualcore and does the same work and even better! Ie? The dual core processor be used 100% indicates that the emulator is working "heavy" when it should not! I say this as a "hint" for those who develops ... I am also a programmer and I develop in some 3d engines and know the procedures ... But ... No program in languages such as C + +, LUA and assembly ... Only that I have theoretical knowledge.
RAM matters...if you don't have enough, things will go slow. Slow speed RAM has an impact too.
Internal resolution matters for speed as well. If you have a crappy graphics card with little VRAM, playing in higher resolutions will slow you down. If you have a good gfx card (8600 or better) with a good amount of VRAM, internal resolution won't matter to you.
Also...how many times has it been said in every emulator forum ever? Console hardware is almost nothing like PC hardware and you can't compare clock speeds directly. Emulating a console processor takes a ton of CPU overhead on your PC, which is why things are so processor dependent.
You might have some knowledge of normal PC programming...but emulator coding is anything BUT normal.
KrazyTrumpeter05 ... Thanks for the explanation! Very useful! :-)
But ... Only "changing" ideas ... You have seen that at a good knowledge in the subject and participates in various forums ... I agree that depending on the settings affect all .... But ... I discart machines very weak because the current generation, for those who love the game, all settings have reasonable ... Do not you think?
So I got the idea down it seems that programming is "Discounted" very involved in ... I know it is hard emulate! I know that spends much of the hardware resource to achieve a good result ...
In the last generation of emulator of Nintendo64 ... Everything works perfect on a Pentium 3 533 with 333MHz memory on a videocard GeForce2 ... But this only after "optimize" the code of the emulator.
So ... No idea what hardware is in the gamecube / wii. I can not evaluate ... But ... I have the impression that consumption of the emulator is high! At least the processor. Only this!