Hello All,
Using the search bar, I did not want to create another post regarding the development of Dolphin VR. As such, I felt it to be appropriate to offer a response to this thread in hope of resolving a question I had about such development.
Firstly, I have read all of the threads regarding the reason why Dolphin VR has essentially been at a standstill as far as development is concern, and I agree with the conclusion that it should be on hold due to the original developers own flaws.
However, I am hearing that once the development of "OpenXR" is complete, that the development of Dolphin XR(?) will commence, though not guaranteed?
I built my pc before I learned that it would be capable of playing VR games and have invested a lot of money in upgrades to be able to play VR games flawlessly. However, when I play dolphin VR, I find that my computer itself does not have issue but dolphin, itself, is struggling to play Metroid Prime VR or Super Mario Galaxy VR at half the speed in certain portions of their games.
My questions are as follows:
1. Because HTC is coming out with the Vive Pro, it is advisable for me to invest in the new VR headset when development of Dolphin XR has not commenced?
2. For the development of Dolphin XR, is there going to be a baseline requirement that I could learn about in advance to know what it will take to make games run in 60-90 fps?
I know these are some forward thinking questions, but of hearing about the development of OpenXR, I have hopes that some of my questions may be addressed early on so I can take advantage of the new version of dolphin as it comes through.
Using the search bar, I did not want to create another post regarding the development of Dolphin VR. As such, I felt it to be appropriate to offer a response to this thread in hope of resolving a question I had about such development.
Firstly, I have read all of the threads regarding the reason why Dolphin VR has essentially been at a standstill as far as development is concern, and I agree with the conclusion that it should be on hold due to the original developers own flaws.
However, I am hearing that once the development of "OpenXR" is complete, that the development of Dolphin XR(?) will commence, though not guaranteed?
I built my pc before I learned that it would be capable of playing VR games and have invested a lot of money in upgrades to be able to play VR games flawlessly. However, when I play dolphin VR, I find that my computer itself does not have issue but dolphin, itself, is struggling to play Metroid Prime VR or Super Mario Galaxy VR at half the speed in certain portions of their games.
My questions are as follows:
1. Because HTC is coming out with the Vive Pro, it is advisable for me to invest in the new VR headset when development of Dolphin XR has not commenced?
2. For the development of Dolphin XR, is there going to be a baseline requirement that I could learn about in advance to know what it will take to make games run in 60-90 fps?
I know these are some forward thinking questions, but of hearing about the development of OpenXR, I have hopes that some of my questions may be addressed early on so I can take advantage of the new version of dolphin as it comes through.
[color=#000000]Windows 10 x64 | Intel® Core i5-7600K CPU @ 3.80GHz | NVIDIA GeForce GTX 1080 | 16 GBs DDR4 Ram | Dolphin 5.0/VR 250/FM 2.9F[/color]