I think those charts are clear enough. And, well, V3D clearly still has some work to do to fully support GL 4.X.
I see for instance that they still not support geometry shaders.
I also did some reading and it seems they´re also missing the ES3_1_compatibility extension (which is needed for what you ask).
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_ES3_1_compatibility.txt
I see for instance that they still not support geometry shaders.
I also did some reading and it seems they´re also missing the ES3_1_compatibility extension (which is needed for what you ask).
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_ES3_1_compatibility.txt
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