(01-23-2020, 03:46 AM)George Spiggott Wrote: No buffer storage errors come up. This is the version I installed when 3.0 was released and I have not updated. I need to check how to do that. I'm using the CPU override in dolphin. The CPU override doesn't affect the FPS that Dolphin's counter reports it just inceases frameskip. It needs to be dropped to around 10% in some games to make them playable(ish).
I also got Bloodrayne to run at a reasonable speed.
It's not exactly frameskip. It underclocks the virtual Gamecube/Wii CPU making it easier to emulate. If a game isn't using all the Gamecube's resources it'll still run at full speed on the underclocked CPU but if the game is using 100% of the Gamecube/Wii CPU it'll run worse because it has less power to work with. But thanks it's good to know that buffer storage has been addressed at least.
