"Big changes from 3.1 to 3.2 are tessellation and geometry shading. We have an implementation of the latter, but have paused the former while we look at other things."
Seems like 3.2 will be in a future update 3.1 for now, might be able to get some decent game cube performance
Seems like 3.2 will be in a future update 3.1 for now, might be able to get some decent game cube performance