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Dolphin on the amazon fire TV
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Dolphin on the amazon fire TV
04-26-2015, 02:12 AM
#1
kire32 Offline
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Hey guys, I wanted to know how the progress is coming along for the android arm version of dolphin, as of the latest update with the amazon fire TV it is now completely feasible to run emulators and roms on it as you can now use the USB input on the fire tv, with that you add a USB hub and boom, controllers, usb drive for roms etc.

you used to be able to still run roms but it was very confusing and took a lot of work ( sideloading the files, or using online storage to retrieve roms like drop box and etc)

with that said, I've run a lot of emulators on the fire TV and it works great, i've seen videos of the android version of gamecube on people's tablets phones etc, but the problem was it wasn't powerful enough which would cause lag and etc. well now you guys have a great system to run emulators on ( fire tv ) with 2 gigs and a 1.7 ghz processor you can run gamecube no problem, I really want this thread to come to the attention of the devs or if there is a way to contact them or suggest this i would really appreciate it.

the android version of dolphin upon install onto the fire tv ( fire tv is android software ) it crashes, you don't get a chance to load up a rom even. but i'm positive this can be fixed if it's brought to their attention, the fire tv can run every emulator and it would be amazing if we could get gamecube working on it.

cheers !
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04-26-2015, 02:17 AM
#2
format_c Offline
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Few games are playable on the Nvidia Shield, a couple of games are playable on the Galaxy S6.
Good luck to run any GC game on the Fire TV
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04-26-2015, 08:11 AM
#3
kire32 Offline
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(04-26-2015, 02:17 AM)format_c Wrote: Few games are playable on the Nvidia Shield, a couple of games are playable on the Galaxy S6.
Good luck to run any GC game on the Fire TV


Mind elaborating? Why wouldn't it run and is there a way to work around it? It would be an absolute shame if we couldn't get it working for the fire TV, it runs every other emulator why the trouble with this specific one? What does the nvidia shield have to do with it?
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04-26-2015, 08:31 AM
#4
tueidj Offline
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A 1.7GHz processor is the opposite of fast.
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04-26-2015, 10:21 AM
#5
Nintonito Offline
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(04-26-2015, 08:31 AM)tueidj Wrote: A 1.7GHz processor is the opposite of fast.

You forgot to add "with a mediocre GPU and drivers that make it perform worse than a pentium 2"
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04-26-2015, 10:45 AM
#6
Fiora Offline
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(04-26-2015, 08:11 AM)kire32 Wrote: it runs every other emulator
which other gen6 console does it run? I didn't know PCSX2 worked on the Fire...
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04-26-2015, 12:04 PM (This post was last modified: 04-26-2015, 12:04 PM by Nintonito.)
#7
Nintonito Offline
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(04-26-2015, 10:45 AM)Fiora Wrote:
(04-26-2015, 08:11 AM)kire32 Wrote: it runs every other emulator
which other gen6 console does it run? I didn't know PCSX2 worked on the Fire...

I wasn't aware PCSX2 even had android support Wink  Porting emu hacks is hard.
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04-26-2015, 12:07 PM
#8
kire32 Offline
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(04-26-2015, 10:45 AM)Fiora Wrote:
(04-26-2015, 08:11 AM)kire32 Wrote: it runs every other emulator
which other gen6 console does it run? I didn't know PCSX2 worked on the Fire...


if it can't run gamecube it obviously can't run ps2, but i was posting on the assumption it did because of the specs of the gamecube vs the specs of the fire tv, now i'm guessing that it just takes a lot of power just to emulate, i figured if the system now is more powerful than the actual console why would it have trouble but i guess that's not the case. my bad

n64 ps1 and the other ones run well, and i'd seen a few topics online about gamecube with firetv but now that i've searched more into it you guys are right, it's too bad though i really thought it would be powerful enough again i didn't realize you needed a beast ass processor to run mediocre graphic games,

I'll probably just hook up a portable pc to the tv, i just wanted to have an entire entertainment system with the fire tv complete with all the emulators minus the new ps3 one which i figured would never work on that level of hardware lol

WAS JUST A SUGGESTION my bad guys.

it would have been awesome to have n64,ps1,ps2,gamecube,nes and SNES plus kodi and all their add ons all on one box though.
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04-26-2015, 12:26 PM
#9
qwerty_HAX
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I'd suggest investing money in the shield console.
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04-26-2015, 01:45 PM
#10
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https://dolphin-emu.org/docs/faq/#why-do-i-need-such-powerful-computer-emulate-old-c
FAQ Wrote:Why do I need such a powerful computer to emulate an old console?

While it's true the GameCube and Wii hardware is a lot slower than what you need to emulate the console using Dolphin, the hardware found in these consoles is also very different from what you can find in a gaming PC. For example:
  • Instead of an Intel or AMD x86 CPU, GameCube and Wii use an IBM PowerPC CPU. Games are programmed for this CPU: when emulating, every basic instruction a game runs needs to be translated to something a PC can execute. Depending on the instruction, this can take from 2x to 100x clock cycles, which explains why you need more than a 486MHz CPU to emulate a GameCube.
  • The RAM in these consoles is SRAM, smaller but faster than the SDRAM used in a PC. It is also shared between CPU and GPU, which makes operations like texture uploads (CPU memory to GPU memory) or framebuffer copies (GPU memory to CPU memory) a lot less demanding than they are on a PC.
  • The GPU is not using shaders: every graphics effect and every computation done by the game is executed directly by the hardware without an intermediate programming language. This does not match how a PC GPU works at all. Dolphin uses shaders on the PC GPU to translate what the GC GPU can do directly in hardware, causing it to run a lot slower.
  • A PC runs an operating system in order to be able to run several programs at the same time. A GameCube or a Wii does not have the same requirement and can directly execute things on the hardware without going through the operating system, making a lot of communication between chips faster.
This list is not exhaustive but should give you a good idea of what exactly makes emulation require a powerful computer.
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