Yes, sorry. I updated my profile and signature. It is the latest development build 4.0-8297.
1. Is this time to build shader cache limited by CPU or storage medium? I'm wondering if a RAM drive would help with this, since I saw some improvement switching from a standard HDD to a solid-state drive.
2. Would this also solve the weird slowdowns in FPS when entering a new area?
3. Should I be using D3D or OpenGL for games like Mario Galaxy?
EDIT:
4. Also are there any downsides to using this?
https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version
(12-05-2015, 08:12 AM)JosJuice Wrote: These problems are likely caused by shader compilation. There's currently no fix other than playing the game for a while to build up the shader cache. Every time you get to an area or a graphics effect that makes the game stutter, it caches shaders so that it won't make the game stutter the next time. However, if you're using an old version of Dolphin, updating can improve the performance in general.
1. Is this time to build shader cache limited by CPU or storage medium? I'm wondering if a RAM drive would help with this, since I saw some improvement switching from a standard HDD to a solid-state drive.
2. Would this also solve the weird slowdowns in FPS when entering a new area?
3. Should I be using D3D or OpenGL for games like Mario Galaxy?
EDIT:
4. Also are there any downsides to using this?
https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version
PC:
Windows 10 Home x64
Intel Skylake 6700K @ 4.5 GhZ
Geforce 770 4 GB
16 GB DDR4 Ram
Samsung 840 EVO SSD
Latest Dolphin Development Builds (Currently: 4.0-8297)
Windows 10 Home x64
Intel Skylake 6700K @ 4.5 GhZ
Geforce 770 4 GB
16 GB DDR4 Ram
Samsung 840 EVO SSD
Latest Dolphin Development Builds (Currently: 4.0-8297)
