So the antialiasing thing is just due to how the M1 GPUs work. MSAA is very expensive on true tiled-rendering GPUs like the M1, and since SSAA is technically MSAA+SSAA, you'll feel it there too.
As for Rogue Squadron, some key MMU instructions are being handled by interpreter, so performance is going to be really challenging there. Look forward to that improving in the future~
As for DSP LLE, you don't know what you mean by boot screen exactly. If you mean the GameCube IPL, you don't need DSP LLE for that anymore. I tried it with DSP HLE and it was just fine. Also I don't know why you couldn't get DSP LLE to work. It worked on my MacBook Pro when I tried it just now, but I was also using the dumped DSP rom from my wii instead of the reverse engineered one that Dolphin comes with.
As for Rogue Squadron, some key MMU instructions are being handled by interpreter, so performance is going to be really challenging there. Look forward to that improving in the future~
As for DSP LLE, you don't know what you mean by boot screen exactly. If you mean the GameCube IPL, you don't need DSP LLE for that anymore. I tried it with DSP HLE and it was just fine. Also I don't know why you couldn't get DSP LLE to work. It worked on my MacBook Pro when I tried it just now, but I was also using the dumped DSP rom from my wii instead of the reverse engineered one that Dolphin comes with.
![[Image: RPvlSEt.png]](https://i.imgur.com/RPvlSEt.png)
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
