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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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Dolphin on Android Videos
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Dolphin on Android Videos
09-24-2013, 07:42 PM
#1
Aftershocker Offline
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I've started this thread so as not to spam the main development threads.

Here are a couple of clips of Dolphin for Android running on an Xperia X Ultra with a Snapgragon 800 SOC.

I didn't record the audio on either of these clips. I will add more clips going forward Big Grin

http://www.youtube.com/watch?v=RKymTj0xqtw


http://www.youtube.com/watch?v=h6BpDJhsD9Y
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09-24-2013, 11:35 PM
#2
cloud1250000 Offline
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Could you also provide the fps ingame?
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09-24-2013, 11:49 PM
#3
Aftershocker Offline
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(09-24-2013, 11:35 PM)cloud1250000 Wrote: Could you also provide the fps ingame?
Unfortunately the fps counter is not working on the latest build mate.
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09-25-2013, 04:34 AM
#4
cloud1250000 Offline
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I know, look in the log. The fps can be found in logcat
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09-25-2013, 10:00 AM (This post was last modified: 09-25-2013, 10:11 AM by Aftershocker.)
#5
Aftershocker Offline
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I have no idea what im looking at but I assume you mean the dolphin.log file?

I cleared it down as it was large and then grabbed it again while trying super mario sunshine.

Log attached.

Gameplay video attached. It runs a little slower with the screen capture enabled.

http://www.youtube.com/watch?v=tCFU7ZptLlw&feature=youtu.be


Attached Files
.zip   dolphin.log.zip (Size: 12.71 KB / Downloads: 192)
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09-25-2013, 11:50 AM
#6
Sonicadvance1 Offline
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He means logcat, the FPS of the scene is shown when you are viewing it.

As for the issues with the polygons everwhere. I just pushed a fix for that with v41 and above drivers.

You may want to enable EFB copies in the video settings so SMS doesn't look so terrible as well.
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09-25-2013, 03:11 PM
#7
cloud1250000 Offline
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oh wow, let's try this again with luigi mansion then Smile also the build from buildbot seem to be fixed too.
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09-25-2013, 06:20 PM (This post was last modified: 09-25-2013, 07:29 PM by Aftershocker.)
#8
Aftershocker Offline
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(09-25-2013, 11:50 AM)Sonicadvance1 Wrote: He means logcat, the FPS of the scene is shown when you are viewing it.

As for the issues with the polygons everwhere. I just pushed a fix for that with v41 and above drivers.

You may want to enable EFB copies in the video settings so SMS doesn't look so terrible as well.

OK I think I have grabbed some correctly with the catlog app.

I had to just load the games from a save state as its impossible for me to get through the menu's without my dualshock controller connected (im in work :-).

I will try and sit down and run it properly later tonight, and grab some logs with their corresponding videos.

Looks about 7-20 fps to me, game dependant... It jumps higher but I suspect that is when rendering the static menu images.

**** Edit**** After grabbing these I also downloaded the latest 4.0 build from today with the polygon fix and it looks so much better. :-)


Attached Files
.zip   logs.zip (Size: 9.64 KB / Downloads: 167)
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09-26-2013, 08:51 AM (This post was last modified: 09-26-2013, 09:06 AM by Aftershocker.)
#9
Aftershocker Offline
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OK I couldn't get the latest build to work with Super Mario Sunshine, so I captured this one on the last automated 3.5 bulid.

http://www.youtube.com/watch?v=Jbxv9RT80HM&feature=youtu.be


And here is the logcat to go with it.

Luigi intro on Dolphin for Android build 4.0-80

does seem to run a little slower on this build.

http://www.youtube.com/watch?v=yAhm-M_uPHs&feature=youtu.be


logcat attached.


Attached Files
.zip   SMS Logcat.txt.zip (Size: 21.9 KB / Downloads: 173)
.zip   luigi_dolphin_4.0-80.txt.zip (Size: 4.69 KB / Downloads: 171)
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09-26-2013, 11:22 AM
#10
samipower Offline
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Try open gles 3.0 for more fps
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