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Dolphin not working correctly with my Intel 6600K
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Dolphin not working correctly with my Intel 6600K
09-06-2015, 06:11 AM
#11
KHg8m3r Offline
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The bounding box, when used on Intel HD iGPUs, should fall back to the software implementation since it isn't supported.
And yes, since Skylake was just realeased, noone really has it yet, compared to Haswell that's been out for around 2 years now
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09-06-2015, 06:38 AM
#12
JosJuice Offline
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(09-06-2015, 06:11 AM)KHg8m3r Wrote: The bounding box, when used on Intel HD iGPUs, should fall back to the software implementation since it isn't supported.

There is no software implementation anymore. (Well, there is if you use the software renderer, but you wouldn't want to do that...)
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09-06-2015, 08:22 AM
#13
KHg8m3r Offline
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When was the software fallback removed? I thought it was kept just incase it had to fall back?
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09-06-2015, 10:49 AM (This post was last modified: 09-06-2015, 10:49 AM by samfisher5986.)
#14
samfisher5986 Offline
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(09-06-2015, 04:50 AM)TurboK Wrote: Not that this helps you right now, but I have seen many bugs with Dolphin on my Intel HD 4600, but most (if not all?) have been either worked around by developers or fixed by Intel with new drivers. So you might just have to wait, if there is something entirely new pesting the latest generation of Intel HD hardware. The problem is just that there are very few people using that iGPU right now. And as said, HD 4600 and even Iris works rather well.

One example of "complex GPU features" KHg8m3r was referring to is the hardware based bounding box emulation that Paper Mario: The Thousand-Year Door uses heavily. I have not played it myself, but Intel HD does not support this feature and just crashes (or that's what I have learned).

Good to know.

I just hope its not an issue with a setting or something. For example I can change the preallocated video memory to higher then 32mb in the bios, would that help? perhaps dolphin is unable to tell the GPU how much memory it needs.

There could be heaps of different workarounds.
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