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Dolphin not working correctly with my Intel 6600K
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Dolphin not working correctly with my Intel 6600K
09-05-2015, 03:28 PM (This post was last modified: 09-05-2015, 03:34 PM by samfisher5986.)
#1
samfisher5986 Offline
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I have a new 6600K Skylake media PC and have set up all my emulators fine including PS2.


I can't seem to get Dolphin working properly however.

I am using the integrated graphics, but this should be plenty considering it will play Battlefield 4.

Direct3D crashes straight away.

OpenGL works but quite poorly, if I try to close the game dolphin becomes stuck to the screen and all the textures seem very low quality compared to my main PC even if its on the same native resolution.

Any ideas?

I know the obvious answer is buy a GPU but this is a 24/7 machine so I don't want to waste the power.
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09-05-2015, 03:50 PM
#2
MayImilae Offline
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Intel GPUs are weak, but they are worse then that - they have a great deal of weird graphics driver bugs! Dolphin relies on a lot of very new extensions to obtain maximum performance, and it depends on the GPU following the spec correctly. ...which Intel GPUs don't do well.

If you are using the system for gaming, you really need to get a dedicated GPU anyway. Being slow and having driver issues are not limited to just Dolphin, it would affect all of your games!
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09-05-2015, 04:22 PM (This post was last modified: 09-05-2015, 04:22 PM by samfisher5986.)
#3
samfisher5986 Offline
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(09-05-2015, 03:50 PM)MaJoR Wrote: Intel GPUs are weak, but they are worse then that - they have a great deal of weird graphics driver bugs! Dolphin relies on a lot of very new extensions to obtain maximum performance, and it depends on the GPU following the spec correctly. ...which Intel GPUs don't do well.

If you are using the system for gaming, you really need to get a dedicated GPU anyway. Being slow and having driver issues are not limited to just Dolphin, it would affect all of your games!

I realise this but adding a GPU just for dolphin is going to cost me a lot of money on electricity. It does run everything else without issues.

It really seems like a Dolphin specific issue as I haven't heard of Intel GPU's, especially the latest ones having any issues in particular besides just not being as fast.
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09-06-2015, 01:07 AM
#4
KHg8m3r Offline
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You can get one of the new GTX 960's, 950's, or a 750 Ti. In order, their power consumption decreases, and are also great cards
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09-06-2015, 01:38 AM
#5
MayImilae Offline
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New GPUs also downclock considerably when not in use, so their power use at idle is minimal.
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09-06-2015, 01:45 AM (This post was last modified: 09-06-2015, 01:49 AM by samfisher5986.)
#6
samfisher5986 Offline
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(09-06-2015, 01:07 AM)KHg8m3r Wrote: You can get one of the new GTX 960's, 950's, or a 750 Ti. In order, their power consumption decreases, and are also great cards

(09-06-2015, 01:38 AM)MaJoR Wrote: New GPUs also downclock considerably when not in use, so their power use at idle is minimal.

But don't you see my point?

You think I should buy a brand new GPU just to use dolphin when everything else works fine?

Its cheaper to buy the console then to emulate it?

I'm simply pointing out that something appears to be wrong. I would also like to point out that Dolphin officially appears to support Intel graphics. If the devs decide that Dolphin can't run on Intel graphics for a technical reason then thats fine... but nothing has been said.

Not only that but I only have PCI-E 1x slots spare in my case... hard to run a GPU in that.
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09-06-2015, 01:49 AM
#7
KHg8m3r Offline
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We do support them, but Intel has some really shitty drivers when it comes to more complex GPU features. We've made efforts to work around serious issues in the past, but there's only so much we can do. Also, the Intel HD 530 (what's on your i5-6600K) hasn't really been used by any of the developers yet, so they don't know how it differs from previous generation Intel HD iGPUs
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09-06-2015, 01:55 AM
#8
samfisher5986 Offline
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(09-06-2015, 01:49 AM)KHg8m3r Wrote: We do support them, but Intel has some really shitty drivers when it comes to more complex GPU features. We've made efforts to work around serious issues in the past, but there's only so much we can do. Also, the Intel HD 530 (what's on your i5-6600K) hasn't really been used by any of the developers yet, so they don't know how it differs from previous generation Intel HD iGPUs

Are you a developer? I'm a little confused.

Is there a source for what you said?
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09-06-2015, 03:23 AM
#9
KHg8m3r Offline
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I've been here for a couple of years, just now getting into some of the development.
When I say "we," I'm referring to the Dolphin community of testers/users/developers that have been here for a while.

Go look back through some of the old change builds, some of them had Intel specific work-arounds.
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09-06-2015, 04:50 AM
#10
TurboK Offline
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Not that this helps you right now, but I have seen many bugs with Dolphin on my Intel HD 4600, but most (if not all?) have been either worked around by developers or fixed by Intel with new drivers. So you might just have to wait, if there is something entirely new pesting the latest generation of Intel HD hardware. The problem is just that there are very few people using that iGPU right now. And as said, HD 4600 and even Iris works rather well.

One example of "complex GPU features" KHg8m3r was referring to is the hardware based bounding box emulation that Paper Mario: The Thousand-Year Door uses heavily. I have not played it myself, but Intel HD does not support this feature and just crashes (or that's what I have learned).
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