It works, but the game speed is awful and unlike 3.5 I don't know how to change frame limit to Audio. If I hit the graphics settings, it crashes the emulator :/
Dolphin not reading any games for no reason! (Solved)
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09-14-2014, 04:02 AM
The game speed is actually really slow. Can this be fixed??? Digimon World 4 is running okay around 90-100%, but Zelda is running at 30% That is why I used Dolphin 3.5 instead 4+. Please help BTW, thanks for the fast responses from you guys. I am really impressed by you guys.
09-14-2014, 04:07 AM
(This post was last modified: 09-14-2014, 04:07 AM by DJBarry004.)
LLE is no longer needed for most games, why are you still using it?
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
I did it. AT LEAST FOR NOW! I got it to work on 3.5 as well and I put the settings to HLE I think it is. That setting from LLE recomplier to HLE emulator actually made all the difference. So far so good. Thank you VERY MUCH! Your VERY fast responses have really helped me figure this out. You guys definitely deserve a lot of respect.
09-14-2014, 04:24 AM
(This post was last modified: 09-14-2014, 04:25 AM by DJBarry004.)
No, no! Not on 3.5! You definitely won´t want those infamous hangs that happen back then when using HLE in Zelda games. I was referring to latest dev (which has HLE fixed for those).
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
(09-14-2014, 04:24 AM)DJBarry004 Wrote: No, no! Not on 3.5! You definitely won´t want those infamous hangs that happen back then when using HLE in Zelda games. I was referring to latest dev (which has HLE fixed for those).
DSP LLE is really needed in 3.5 - it can crash or hang otherwise. Usually it will be opening boxes or traveling through rooms, so you probably won't see it just yet. But I promise you it will happen several times. As long as you are prepared for it, it won't sting too much. Just save a lot.
Of course, in the latest dev builds you can use DSP HLE and still not get the hangs or freezes. Plus the latest dev builds are WAY faster than 3.5 or 4.0, so I definitely recommend them over 3.5*. I suspect the speed gains you are getting are from using EFB to Texture in 3.5 for a speedup. The GameINI ignores that setting when you first run it, so it is understandable if you assume that it's slower because of it. But you can do that in latest dev builds too*. *Assuming your laptop supports the newer OpenGL. The HD3000 is borderline supported, so I don't know. AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
09-14-2014, 04:36 AM
In theory maybe, but from what I have experienced this past week, 4.0 and the latest dev version run really really slowly on my laptop. DSP LLE does not work anymore, only HLE (i am talking about 3.5 version). How do I know I can get newer OpenGL?
09-14-2014, 04:44 AM
Try GPU-Z and see what it says, if it doesn´t mention anything about OpenGL supported version try looking into your driver´s properties.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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