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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Dolphin not Loading Custom Textures
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Dolphin not Loading Custom Textures
10-08-2014, 09:48 PM (This post was last modified: 10-08-2014, 10:19 PM by Crashdance22.)
#1
Crashdance22 Offline
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Game Name?

Super Mario Galaxy

Game ID?

RMGE01

What's the problem? Describe what went wrong in few words.

Dolphin is not loading cuetom textures.

What did you expect to happen instead?

The custom textures found in C:\Users\[my user]\Documents\Dolphin Emulator\Load\Textures\RMGE01 should load.

What steps will reproduce the problem?

1. Start a new game or load an existing game in the NTSC version of Super Mario Galaxy
2. Get to the observatory
3.

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?

Dolphin 4.0 x64

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?

This is my first attempt at loading custom textures.

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)

Windows 7 Professional x64
Intel i5 4570 (Haswell) stock speed
GeForce GT 240
8GB RAM

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

For some reason Dolphin creates an empty directory in Load\Textures called RMGP01. I'm not sure why it appears (at first at least) to be looking for textures for the PAL version of the game. I am using a compressed GCZ file type for the disc image.

Same result with 4.0-4549. For what it's worth I'm changing Mario's character model textures that were dumped when I entered the observatory. I did not change the file names, color mode, bit depth, resolution, or image format. They are PNG files. I pulled them straight from Dump\Textures\RMGE01, edited them, and put them in Load\Textures\RMGE01. I am using GIMP to edit the images. There are 8 files I have identified as being Mario's character textures. What am I doing wrong?


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10-08-2014, 10:59 PM
#2
MayImilae Offline
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Did you remember to enable "Load Custom Textures"? I notice you didn't mention that.
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10-09-2014, 03:02 AM (This post was last modified: 10-09-2014, 03:06 AM by Crashdance22.)
#3
Crashdance22 Offline
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Yes I did. Sorry thought I mentioned that. Tried it with texture cache set to fast and safe (full right and full left). Also, please move this to the support forum.
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10-09-2014, 08:26 AM
#4
JMC47 Offline
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I know I ran into a lot of problems the first time I edited custom textures; some textures I couldn't replace no matter what I tried. You may want to try the Prebuild SMG HD texture pack and see if that works.
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10-09-2014, 10:53 AM
#5
Crashdance22 Offline
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(10-09-2014, 08:26 AM)JMC47 Wrote: I know I ran into a lot of problems the first time I edited custom textures; some textures I couldn't replace no matter what I tried. You may want to try the Prebuild SMG HD texture pack and see if that works.

It must not be related to the infamous DX11 texture bugs then because it's not working in OGL either. Which textures have worked for you?
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10-09-2014, 11:34 AM
#6
JMC47 Offline
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I removed 2D UI elements with no problem, but Rogue Squadron wouldn't let me remove the skybox textures no matter what.
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10-09-2014, 11:37 PM
#7
Crashdance22 Offline
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It appears to be a defect. I figured it out. Textures will not load unless they are larger than the original dumped copy. For example, 64x64 will need to be upscaled to 128x128. Dolphin gives no indication of this requirement and no warning message saying they are not being loaded.
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10-10-2014, 06:04 AM
#8
JMC47 Offline
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...that isn't always true. I've blanked out textures and had it work. But at the same time, that sounds like something stupid that could happen.
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10-12-2014, 01:20 AM
#9
bomblord Offline
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The only problem I see is your using dolphin 4.0
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