I've been experimenting with the game "Timesplitters Future Perfect" for a little bit and i've noticed Dolphin seems to have trouble dumping some textures for no apparent reason. Some texture will appear to be broken and corrupted while other are fine. For example, This texture appears to be for the "temporal uplink", a device the main character wears on their arm.
This texture seems to be broken and incorrect.
Meanwhile, this wall texture is perfectly fine:
There doesn't seem to be a particular way of determining which textures will break and which won't, but the same textures will always be broken every time.
This is a very annoying issue because it means i have trouble ripping certain models from the game as a result of broken textures that cannot be reconstructed.
Additionally, some textures seem to be dumped upside down but flipped ingame however that may just be the way the game stores textures.
This texture seems to be broken and incorrect.
Meanwhile, this wall texture is perfectly fine:
There doesn't seem to be a particular way of determining which textures will break and which won't, but the same textures will always be broken every time.
This is a very annoying issue because it means i have trouble ripping certain models from the game as a result of broken textures that cannot be reconstructed.
Additionally, some textures seem to be dumped upside down but flipped ingame however that may just be the way the game stores textures.