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Dolphin Netplay version 652 not working 64 bit.
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Dolphin Netplay version 652 not working 64 bit.
01-19-2014, 11:49 AM
#1
Mojo8675039
Unregistered
 
The 32 bit version is working, but gives me FPS problems in netplay, I would like to use the 64 bit version, as I am on 64 bit, but it says "Dolphin.exe has stopped working" Whenever I start the 64 bit version. I get this error. Problem signature:


Problem Event Name: APPCRASH
Application Name: Dolphin.exe
Application Version: 0.0.0.0
Application Timestamp: 52b25d70
Fault Module Name: MSVCR120.dll
Fault Module Version: 12.0.21005.1
Fault Module Timestamp: 524f83ff
Exception Code: c000001d
Exception Offset: 0000000000098b00
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: e3e5
Additional Information 2: e3e5a2488feee0604e177ece899a857a
Additional Information 3: f9c0
Additional Information 4: f9c03312bc5b9e5644b13b2afb7d727b

Read our privacy statement online:
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NORMAL DOLPHIN 64 BIT WORKS, but none of the netplay versions do. Please help! I'm on Windows 7 64 Bit.
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01-19-2014, 12:56 PM
#2
KHg8m3r Online
Doesn't sleep, just Dolphin and Robots
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Posts: 5,959
Threads: 4
Joined: Sep 2013
MSVCR120.dll is a part of Visual C++. You may not have the latest version installed.

Try these:
1) Update drivers, Windows updates, DirectX Web updater (some components may be missing), and latest version of Visual C++
2) Make sure under Power Management in Windows you're running in High Performance, and are plugged in to power
3) Use the OpenGL backend on one of the latest dev builds, as it is faster than D3D. The dev builds have speed improvements that 4.0.1/4.0.2 don't have (but they have some extra bugs that are being fixed before the next major release). The current dev build is 4.0-658 (which actually makes the default backend OpenGL).
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01-21-2014, 03:46 AM
#3
Mojo8675039
Unregistered
 
(01-19-2014, 12:56 PM)KHg8m3r Wrote: MSVCR120.dll is a part of Visual C++. You may not have the latest version installed.

Try these:
1) Update drivers, Windows updates, DirectX Web updater (some components may be missing), and latest version of Visual C++
2) Make sure under Power Management in Windows you're running in High Performance, and are plugged in to power
3) Use the OpenGL backend on one of the latest dev builds, as it is faster than D3D. The dev builds have speed improvements that 4.0.1/4.0.2 don't have (but they have some extra bugs that are being fixed before the next major release). The current dev build is 4.0-658 (which actually makes the default backend OpenGL).

Nothing. Ive literally tried EVERYTHING. its not that i get low fps normally, only on netplay which is weird, but I JUST WANT 64 BIT TO WORK.
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01-21-2014, 11:51 PM
#4
DJBarry004 Offline
Don't even bother...
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Posts: 2,456
Threads: 33
Joined: Sep 2013
(01-21-2014, 03:46 AM)Mojo8675039 Wrote:
(01-19-2014, 12:56 PM)KHg8m3r Wrote: MSVCR120.dll is a part of Visual C++. You may not have the latest version installed.

Try these:
1) Update drivers, Windows updates, DirectX Web updater (some components may be missing), and latest version of Visual C++
2) Make sure under Power Management in Windows you're running in High Performance, and are plugged in to power
3) Use the OpenGL backend on one of the latest dev builds, as it is faster than D3D. The dev builds have speed improvements that 4.0.1/4.0.2 don't have (but they have some extra bugs that are being fixed before the next major release). The current dev build is 4.0-658 (which actually makes the default backend OpenGL).

Nothing. Ive literally tried EVERYTHING. its not that i get low fps normally, only on netplay which is weird, but I JUST WANT 64 BIT TO WORK.

Dolphin (if I´m not wrong) already brings that DLL file. Anyway, are you sure you installed Visual C++ 2013?
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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