• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 … 155 156 157 158 159 … 370 Next »

Dolphin Netplay Experiment: Wiimote Netplay
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Threaded Mode
Dolphin Netplay Experiment: Wiimote Netplay
08-09-2013, 08:37 AM (This post was last modified: 08-09-2013, 03:36 PM by JMC47.)
#1
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,563
Threads: 31
Joined: Feb 2013


One of the glaring holes in Dolphin's netplay is the lack of support for the Wii control peripherals. I'm probably one of the most knowledgable people when it comes to how netplay works, so believe me when I say this: Do not attempt to try Wiimote netplay until it is added to master. The odds of you successfully getting connected and playing a round without intricate knowledge of exactly what to do are zero. Even knowing what to do, and with the proper branch, it's still very difficult to setup. The controller mappings barely work (you have to setup the controllers in a very specific way to even boot,) the emulator likes to lock up within a second of boot even if you set it up "correctly." It was a total wreck to set up. The build we used was modded specifically for this, the sixth or seventh attempt over the course of a week.

Because there was a very minute chance of it working, I did have my video-recording software ready, and when by some miracle we actually got in game, I started recording the experience. We chatted and such during the round, and we compiled that (mostly him) into a redux and placed it in the closed captioning. I recommend turning it on because we were pretty excited about it working, and played like crap. Also, this is literally his first time playing the game, and I have never played it on dolphin. I was using a gamecube controller and had my motion controls put to c-stick. Oops. He had home mapped to R1, and motion mapped to L1, causing him to hit home a few times! It's a trainwreck, but a notable trainwreck, in that it finally functioned.

If anyone has any questions regarding its functionality, I'll be here and on the youtube page to answer questions. Otherwise, it's just a small step forward, and an exciting feature for the future. Special Thanks to RachelB for modding the netplay and making it possible to actually try. And of course all the other developers for being supportive of netplay and dealing with my sometimes insane lines of questioning.
Find
Reply
08-09-2013, 03:45 PM
#2
Shonumi Offline
Linux User/Tester
**********
Administrators
Posts: 6,526
Threads: 55
Joined: Dec 2011
It's good to see that this (Wiimote Netplay) is being looked into in some capacity. It's a shame more Wii games didn't support the GC controller natively though. Any word on getting real Wiimotes rather than emulated Wiimotes working for netplay?
Website Find
Reply
08-09-2013, 04:00 PM (This post was last modified: 08-09-2013, 04:01 PM by RachelB.)
#3
RachelB Offline
Developer
*******
Moderators
Posts: 1,003
Threads: 1
Joined: Dec 2011
I have zero interest in real wiimote support.

Wiimotes are dumb, and half the advantage of playing on dolphin is from being able to use a real controller.
Find
Reply
08-09-2013, 05:01 PM
#4
Shonumi Offline
Linux User/Tester
**********
Administrators
Posts: 6,526
Threads: 55
Joined: Dec 2011
(08-09-2013, 04:00 PM)RachelB Wrote: I have zero interest in real wiimote support.

Wiimotes are dumb, and half the advantage of playing on dolphin is from being able to use a real controller.

I was actually more curious about it from an academic perspective, since being able to use real hardware (in regards to the controller at least) online in such a way seems like quite a feat in emulation. At least it seems as much for someone who hasn't looked at Dolphin's netplay or input code (well, I peeked inside SI a few times, but that's it).

I really don't have any practical interest in netplaying with real Wiimotes since my sister is the only one I play games with (MKWii, Kirby games, NSMB) and we both live in the same house, so...
Website Find
Reply
08-09-2013, 05:14 PM
#5
RachelB Offline
Developer
*******
Moderators
Posts: 1,003
Threads: 1
Joined: Dec 2011
It wouldn't be difficult to add support for it. I didn't because i don't care about it, and i'm not familar with the real wiimote code (see my first point).
Find
Reply
08-09-2013, 05:44 PM
#6
isamu Offline
Senior Member
****
Posts: 258
Threads: 9
Joined: Jan 2010
Whoah, I thought this was fixed already?
Find
Reply
08-09-2013, 06:04 PM
#7
RachelB Offline
Developer
*******
Moderators
Posts: 1,003
Threads: 1
Joined: Dec 2011
No, wiimote netplay was not implemented at all until now.
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma