The hud doesn't have to follow the camera. It seems to be a 2-D overlay, and is unaffected by camera movement. The reason you cant see the POW block notification is because it appears above the characters head.
What would be nice is if the camera would follow the character's eyes. It's position seems to be relative the the center of the character model. Let's say I position the camera so that things look nice driving straight ahead.
![[Image: attachment.php?aid=11609]](https://forums.dolphin-emu.org/attachment.php?aid=11609)
If I do a hop, I see parts of Mario that I don't want to see, like the back of his mustache. It's even worse with a wheelie. The bike takes up the entire screen.
![[Image: attachment.php?aid=11608]](https://forums.dolphin-emu.org/attachment.php?aid=11608)
If the camera could be tied to specific vertices at the front and rear of the head, we would have a realistic cockpit view. It would probably be a complicated thing to do, but I don't know.
What would be nice is if the camera would follow the character's eyes. It's position seems to be relative the the center of the character model. Let's say I position the camera so that things look nice driving straight ahead.
If I do a hop, I see parts of Mario that I don't want to see, like the back of his mustache. It's even worse with a wheelie. The bike takes up the entire screen.
If the camera could be tied to specific vertices at the front and rear of the head, we would have a realistic cockpit view. It would probably be a complicated thing to do, but I don't know.
