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Dolphin MMJ R built
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Dolphin MMJ R built
09-06-2020, 12:01 PM (This post was last modified: 09-06-2020, 12:02 PM by Aggro_hamtaro.)
#1
Aggro_hamtaro Offline
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Posts: 105
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Joined: Jul 2016
I am not the author of this built, just sharing the news.
All credit goes to Bankaimaster999

----------------------------------------------------------


Finally got around to learning and putting things up on github with the source code.

https://github.com/Bankaimaster999/dolphin/releases

Thanks to everyone directing me on what to do and getting to this point\~

Requests or Feedback = Discord link : https://discord.gg/qXF2Vy2

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[Disclaimer] :

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I'm just going to let people know that I can only update this during my spare time and that I am still learning about java script and coding in general. Thus there is only so much I can do and there will be times I cannot fix the problems you may be requesting.
Long time Mobile Emulator freak. Used to be very active on pspupdates...Good old times. Angel
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09-07-2020, 04:41 AM
#2
Locoviejo Offline
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I ran it on my xiaomi mi6 and the zelda skyward sword works for me with more stable fps than the previous mmj version. The same result with the spiderman dimension. Great job by Bankaimaster999
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09-10-2020, 11:16 AM
#3
Redmigamer Offline
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hmm, what games does this version play better than MMJ (1453)?

are these games playable? or play better than the current MMj bulid?

Crash Bandicoot Wrath of cortex
Star fox assault
Fire Emblem Path of Radance
Harry Potter POA
Starfox adventures
Shadow the hedgehog
Legend of Zelda Skyward Sword
Legend of Zelda Twilight Princess
metriod other M
Metriod prime games (1/2/3)

is this bulid safe to install?
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09-12-2020, 04:30 AM
#4
Aggro_hamtaro Offline
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Try it and tell us.
Long time Mobile Emulator freak. Used to be very active on pspupdates...Good old times. Angel
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09-15-2020, 12:56 AM
#5
Redmigamer Offline
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(09-12-2020, 04:30 AM)Aggro_hamtaro Wrote: Try it and tell us.

um, about that,
i was going to try the emulator on my phone (redmi note 8 pro),
but when i went to install it via the File manager (MIUI),
i got an error: "App not installed".

um why did this happen and how can i install this emu?
werid as both the mmj (11453) and dev versions of dolphin apk's install fine,
but this apk does not?
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09-15-2020, 01:46 AM
#6
JosJuice Offline
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(09-15-2020, 12:56 AM)Redmigamer Wrote: um, about that,
i was going to try the emulator on my phone (redmi note 8 pro),
but when i went to install it via the File manager (MIUI),
i got an error: "App not installed".

um why did this happen and how can i install this emu?
werid as both the mmj (11453) and dev versions of dolphin apk's install fine,
but this apk does not?

Perhaps this build is using the same package name as MMJ, but a different signing key. If that's the case, you need to uninstall MMJ before you can install this. (You get the same problem if you try to install a build from https://dolphin-emu.org/download/ while having a Play Store build installed, and vice versa.)
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09-21-2020, 12:11 AM
#7
Aggro_hamtaro Offline
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Posts: 105
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Joined: Jul 2016
New version:

https://github.com/Bankaimaster999/dolphin/releases/tag/5.0-11456

Changlog:

Changelog for v11456:
----------------------------------------------------------------------------------------------------------------------------------------

Minor updates to game custom settings, additional game settings for games added (MMJ had a few game configurations but I added more)

Added a fix for a workaround in Super Mario Galaxy 2: where to use yoshi's tongue or gravity hands with Wiimote you needed to be on Vulkan backend and then disable "Skip EFB Access to CPU," however Vulkan performance was subpar. With the fix you use the workaround on OpenGL now but you still need to keep "Skip EFB Access to CPU" OFF. (Performance will still drop because of this option being OFF BUT not as much as on Vulkan and the majority of the game can be played with it ON until you get to those parts of the game)

[This fix also works with Galaxy 1 with the gravity hands and picking up star bits]
----------------------------------------------------------------------------------------------------
[For both games -> It doesn't work at 1x (native) but from 1.5x and up resolution it works]
-----------------------------------------------------------------------------------------------------

Dolphin |MMJR| can now be installed separately and used with all the emulators and it will make it's own folder as well.
[Though now that MMJ and |MMJR| files will not need to be shared anymore; you can still transfer your save files and save states from MMJ 11453 to |MMJR| and they should work without issues]

Updated a workaround for a PowerVR glsl compiler bug
===========================================================================
Long time Mobile Emulator freak. Used to be very active on pspupdates...Good old times. Angel
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09-21-2020, 02:27 AM
#8
Redmigamer Offline
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Posts: 62
Threads: 14
Joined: Aug 2020
(09-21-2020, 12:11 AM)Aggro_hamtaro Wrote: New version:

https://github.com/Bankaimaster999/dolphin/releases/tag/5.0-11456

Changlog:

Changelog for v11456:
----------------------------------------------------------------------------------------------------------------------------------------

Minor updates to game custom settings, additional game settings for games added (MMJ had a few game configurations but I added more)

Added a fix for a workaround in Super Mario Galaxy 2: where to use yoshi's tongue or gravity hands with Wiimote you needed to be on Vulkan backend and then disable "Skip EFB Access to CPU," however Vulkan performance was subpar. With the fix you use the workaround on OpenGL now but you still need to keep "Skip EFB Access to CPU" OFF. (Performance will still drop because of this option being OFF BUT not as much as on Vulkan and the majority of the game can be played with it ON until you get to those parts of the game)

[This fix also works with Galaxy 1 with the gravity hands and picking up star bits]
----------------------------------------------------------------------------------------------------
[For both games -> It doesn't work at 1x (native) but from 1.5x and up resolution it works]
-----------------------------------------------------------------------------------------------------

Dolphin |MMJR| can now be installed separately and used with all the emulators and it will make it's own folder as well.
[Though now that MMJ and |MMJR| files will not need to be shared anymore; you can still transfer your save files and save states from MMJ 11453 to |MMJR| and they should work without issues]

Updated a workaround for a PowerVR glsl compiler bug
===========================================================================

hay there, thanx for the update, that's a much needed fix, so now it'll work on it's own, and an be installed without
needing to remove MMJ 11453, i'll give this a try and see what works or what doesn't/
and report back.

in MMJ 11453, star fox assault NTSC version works 100%, over the non working PAL,
and on my note 8 pro. amazing, i wonder if harry potter 3 will work better as NTSC over the PAL (which doesn't work) unfort.
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12-31-2020, 05:20 AM
#9
Redmigamer Offline
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Posts: 62
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nice, um one question on super mario galaxy, how can i get it to run good on MMJR bulid?
does it need any specific settings in order to run properly?
as im having omse issues with this game in all my dolphin bulids (dev, MMJ, MMJR).
also what are some of the grapcihs for the game appearing as white? like some stage backgorunds, roslina and other charaters?
i tryed galaxy on my wii thorugh neogamma loader and it looks fine, but on my andriod it's messed up for some reason?
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05-14-2021, 05:43 AM
#10
skjfhniasubcoivu Offline
Junior Member
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Posts: 2
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Joined: May 2021
Unfortunately it can't access the external SD card on Android 11+ due to the implementation of scoped storage. A possible workaround is to use DIG but I'm not sure because I don't own it. Are you planning to implement a fix for this?
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