After trying Dolphin 3.0 and quite several builds previous to it, I started to seriously wonder about it.
I knew on previous builds OpenGL was quite slower than DirectX9 even on Windows. But on 3.0 I noticed this was "fixed", in the sense that now OpenGL plugin ran almost as fast as DirectX on Windows (game I'm testing being Super Mario Galaxy 2, with acceptable speeds).
So I gave it a try on Linux, provided it can only use OpenGL plugin, and it keeps running considerably slower than on Windows, and laggy. Even Super Smash Bros Melee, which runs nearly perfect on Windows, runs slow and laggy. Though I noticed some settings options slightly differ from Windows, I thought OpenGL plugin would be virtually the same as Windows considering I use the same Dolphin settings.
What can be causing slowdown on Linux? Or am I doing something wrong?
I knew on previous builds OpenGL was quite slower than DirectX9 even on Windows. But on 3.0 I noticed this was "fixed", in the sense that now OpenGL plugin ran almost as fast as DirectX on Windows (game I'm testing being Super Mario Galaxy 2, with acceptable speeds).
So I gave it a try on Linux, provided it can only use OpenGL plugin, and it keeps running considerably slower than on Windows, and laggy. Even Super Smash Bros Melee, which runs nearly perfect on Windows, runs slow and laggy. Though I noticed some settings options slightly differ from Windows, I thought OpenGL plugin would be virtually the same as Windows considering I use the same Dolphin settings.
What can be causing slowdown on Linux? Or am I doing something wrong?