Hey guys, I've been playing around with the IPC buffer recently, and I noticed that the IPC Buffer/MEM2Hi starts at around 93AE0000 on my build of dolphin. When I attempt to change the IPC buffer address to that value on console (using Wiird), the game will crash in OSExceptionInit.
How does Dolphin handle exceptions, then? I'd like to see if I can change the MEM2 boundary on console, since I'm fairly confident that most of that upper 12 MB is unused.
How does Dolphin handle exceptions, then? I'd like to see if I can change the MEM2 boundary on console, since I'm fairly confident that most of that upper 12 MB is unused.