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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Dolphin in Xbox One (UWP & Win10)
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Dolphin in Xbox One (UWP & Win10)
01-15-2017, 04:00 AM
#31
mbc07 Offline
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Does Dolphin emulate just the GC? If you would throw the color of every console Dolphin emulates, it would be a mess. Also, our logo is blue, going blue to match our branding is the logical choice here (like the Android port).

[Image: dolphin.png]
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01-15-2017, 04:45 AM
#32
thespecificocean Offline
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(01-15-2017, 04:00 AM)Jhonn Wrote: Does Dolphin emulate just the GC? If you would throw the color of every console Dolphin emulates, it would be a mess. Also, our logo is blue, going blue to match our branding is the logical choice here (like the Android port).

[Image: dolphin.png]

I realize that blue is the official color for Dolphin. It was just a color choice for demonstration purposes.
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01-15-2017, 08:44 AM
#33
thespecificocean Offline
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Ok just to appease re the blue theme. Also added the game info page, scrollbars, and nudged a couple icons. Wink

                   
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01-15-2017, 09:07 AM (This post was last modified: 01-15-2017, 09:10 AM by mbc07.)
#34
mbc07 Offline
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Don't take it too serious, I was just messing around Tongue

You concept looks cool regardless of the color, however...
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01-16-2017, 05:04 PM
#35
Skyler Offline
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I was actually able to port some of dolphin's main aspects into visual studio and link it onto my xbox one with putting my iso's in my onedrive, I was able to run Super Mario Galaxy at around 45-60fps upscaled to 1080p
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01-16-2017, 05:09 PM
#36
Skyler Offline
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(01-16-2017, 05:04 PM)Skyler Wrote: I was actually able to port some of dolphin's main aspects into visual studio and link it onto my xbox one with putting my iso's in my onedrive, I was able to run Super Mario Galaxy at around 45-60fps upscaled to 1080p

But, I was actually surprised to find out that it worked pretty well with only DX11 enabled... But I'm not even going to risk trying to get approval to put in into the xbox store, even know i know that anything is possible like that n64 emulator sneaking its way onto the xbox app store for a short period of time...
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01-17-2017, 01:21 AM
#37
thespecificocean Offline
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(01-16-2017, 05:09 PM)Skyler Wrote: But, I was actually surprised to find out that it worked pretty well with only DX11 enabled... But I'm not even going to risk trying to get approval to put in into the xbox store, even know i know that anything is possible like that n64 emulator sneaking its way onto the xbox app store for a short period of time...

Would love to see a video of this running. Smile
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07-13-2017, 01:01 AM
#38
ploggy
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(01-17-2017, 01:21 AM)thespecificocean Wrote: Would love to see a video of this running. Smile

Me too Smile  Over at GBAtemp we have a nice little Xbox One dev mode Emulator selection growing, So far we have the basics Nes, Snes, GBA, GB, GENS, PSP, N64 and PS1 and the list is growing Smile there are more but they are run through the PSP emulator, C16, C64, Spectrum, Atari2600, NEO-GEO Pocket, Doom. We would LOVE to see Dolphin running in Dev mode though, If you guys are willing to port it?
   
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