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dolphin in iOS, what do you think?
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dolphin in iOS, what do you think?
06-07-2016, 04:42 AM
#11
dataplays45 Offline
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(06-07-2016, 04:07 AM)retroben Wrote: Doe it still need jailbreaking to use recompilers or has a change/workaround been done/found since then?
(not that I have an IOS device)

Reading through it looks like current jailbreaks dont allow recompilers let alone without jailbreak.
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06-07-2016, 04:44 AM (This post was last modified: 06-07-2016, 04:45 AM by brujo5.)
#12
brujo5 Offline
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I think will use some jit code for unjalibroken iphones but maybe cause slowdowns because need to bypass sandbox security, Of curse the best way to try dolphin is on jalibroken iphones.

But the bad thing is apple maybe remove the possibility to execute jit code in ios 10 or next update.
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06-07-2016, 06:53 AM
#13
Helios Offline
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lol this thread
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06-12-2016, 05:46 AM
#14
GingerOfOz Offline
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I just put this on my iPad... It's pretty sweet but the onscreen controller doesn't work. Anyone have a work around?
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06-12-2016, 07:21 AM
#15
Helios Offline
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Exposing this to users was a mistake.

This isn't meant for people to use yet. You don't even have a working recompiler yet. There isn't a game that won't be a slideshow.
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06-13-2016, 04:30 AM
#16
Nintonito Offline
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(06-12-2016, 07:21 AM)Helios Wrote: Exposing this to users was a mistake.

This isn't meant for people to use yet. You don't even have a working recompiler yet. There isn't a game that won't be a slideshow.

It's still a good idea.  Even if users can't use it,  the forum presence could attract additional developers.  Worst case you have a cancerous thread full of super naive and hopeful people that will have their hopes and dreams crushed.  Nothing the delete button can't fix if need be.
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06-13-2016, 07:05 AM
#17
Helios Offline
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That was pretty much why it was PR'd.

This is an unfortunate side effect.
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