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Dolphin ICC Intel optimized builds (SSE3/4/AVX) (Latest:3.5-420 x64) [UNOFFICIAL]
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Dolphin ICC Intel optimized builds (SSE3/4/AVX) (Latest:3.5-420 x64) [UNOFFICIAL]
06-09-2013, 08:28 PM (This post was last modified: 06-09-2013, 08:30 PM by delroth.)
#41
delroth Offline
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(06-09-2013, 06:04 AM)etking Wrote: TimeStretch is not a solution, it is part of the problem because it sounds ugly if the sound speed is not at a constant and correct rate.

Please update the Dolphin Homepage: 'If you do not own a heavily overclocked 4GHZ+ CPU, Sorry Guys, Dolphin 4.0 does not support audio for you anymore because it is not made for end users with normal real world hardware. We decided that it is better for you not to have any working audio anymore. Please buy a new CPU or use an older revision of Dolphin instead. '

I'm sorry you're not happy about the *free* software people write on their *free* time and you spend your *free* time complaining about. Guess what: you don't contribute code, I don't care. As simple as that. Go use Gekko or whatever else if you're not happy about this project direction. Or find someone to revert my code. People like you are why I stopped contributing to Dolphin: you don't have any idea how things work, but you assume you do and insult my work. Well guess what: I have other things to do in my *free* time.

(06-09-2013, 06:04 AM)etking Wrote: Would it be so complicated to keep the old, inferior but async HLE without time stretch as an option, so that normal people without an heavily overclocked CPU can keep playing games like Xenoblade and Zelda SS which run fine in Dolphin 3.5? Dolphin seems to have a lot in common with Windows 8 these days.

Do I really have to explain this for the 50th time? YES, it is complicated to keep the old, inferior, hacky, buggy, freezy, crashy, so-dirty-people-did-not-want-to-touch-it-for-3-years async HLE. If you think it's not, provide a patch that meets our quality standards (hint: the previous code did not meet our standards, that's why we replaced it). If you can't provide a patch, you have no say in technical discussions. This is the development discussion forum, not the "cry me a river because I have a 2GHz laptop CPU" discussion forum.

(06-09-2013, 06:04 AM)etking Wrote: The old HLE is the only way to get working audio on Wii games, maybe I should upload some mp3 files to show how much broken and corrupted and the new HLE audio is when using a normal CPU like my i7-2670QM @2.2 GHZ. There is no setting and no chance to get Wii audio working with the new HLE. Gamecube games are fine but because I do not want half of the audio to play in distorted slow motion, even for games that mostly run at 60FPS I have to use an older revision and therefore cannot use new Dolphin revisions anymore because audio is currently broken in Dolphin (and produces random noise after a longer playtime but that is another story, with the 3rd audio issue being wrong streaming audio speed with trimmed dumps).

3 points to answer here:

* Your CPU sucks, if you don't have the power to emulate a Gamecube at full speed you won't get audio at full speed. This is not a bug, I'd even say it's a feature, given that implementing this fixed audio issues in at least 50 or so games that previously required way more power to be played. When your alternative is LLE, synchronous and non buggy HLE sounds fucking great.
* Audio is not broken in Dolphin, your computer is old. Fix it. If you're not happy, go away and stop using Dolphin. Go back to your Wii which has perfectly fine audio.
* You're complaining about streaming audio issues on *trimmed dumps*? Like, "I cut my dump with a one feet long knife and now it doesn't work well anymore"? Are you serious?

(06-09-2013, 06:04 AM)etking Wrote: If I had a Haswell CPU overclocked to 5GHZ, I likely would praise the new HLE for it's improved accuracy and sound quality but unfortunately neither me nor the majority of Dolphin end users do have the hardware required for the new HLE audio to work on a normal PC.
Please fix the audio for this large user group by providing an option for the old HLE or async new HLE.

WONTFIX, and fuck you again. You are why Dolphin can't go forward. I'd say "start your own fork which stays inaccurate", but you're probably too incompetent for that, and it's not like it will matter now that you've managed to drive away most people who cared about accuracy (I've heard neobrain left as well, right?). Too bad.

EDIT: For more fun, I was actually considering writing code for async HLE a few days ago as my last Dolphin-related project (started discussing it with people, etc.). You managed to completely kill my motivation to do that. Now I'm happy to not work on async HLE just to piss off people like you. Have fun.
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06-09-2013, 10:43 PM (This post was last modified: 06-09-2013, 10:56 PM by Starscream.)
#42
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etking: The entire point was to get the sound in games working better, and that's exactly what's been done. If you need to get a better processor, so be it.
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06-10-2013, 06:50 AM
#43
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(06-09-2013, 06:04 AM)etking Wrote: TimeStretch is not a solution, it is part of the problem because it sounds ugly if the sound speed is not at a constant and correct rate.

Please update the Dolphin Homepage: 'If you do not own a heavily overclocked 4GHZ+ CPU, Sorry Guys, Dolphin 4.0 does not support audio for you anymore because it is not made for end users with normal real world hardware. We decided that it is better for you not to have any working audio anymore. Please buy a new CPU or use an older revision of Dolphin instead. '

Would it be so complicated to keep the old, inferior but async HLE without time stretch as an option, so that normal people without an heavily overclocked CPU can keep playing games like Xenoblade and Zelda SS which run fine in Dolphin 3.5? Dolphin seems to have a lot in common with Windows 8 these days.

The old HLE is the only way to get working audio on Wii games, maybe I should upload some mp3 files to show how much broken and corrupted and the new HLE audio is when using a normal CPU like my i7-2670QM @2.2 GHZ. There is no setting and no chance to get Wii audio working with the new HLE. Gamecube games are fine but because I do not want half of the audio to play in distorted slow motion, even for games that mostly run at 60FPS I have to use an older revision and therefore cannot use new Dolphin revisions anymore because audio is currently broken in Dolphin (and produces random noise after a longer playtime but that is another story, with the 3rd audio issue being wrong streaming audio speed with trimmed dumps).

If I had a Haswell CPU overclocked to 5GHZ, I likely would praise the new HLE for it's improved accuracy and sound quality but unfortunately neither me nor the majority of Dolphin end users do have the hardware required for the new HLE audio to work on a normal PC.
Please fix the audio for this large user group by providing an option for the old HLE or async new HLE.
Seriously? The new AX-HLE was a major step forward, and I welcome any future improvements. PCSX2 does the exact same thing with their audio. The asynchronous DSP plugin pretty much had only one advantage to it: the fact that you could play the game at faster or slower speeds and still have normal speed audio in a lot of games, even if the audio was inaccurate and sounded like crap.

The new AX-HLE even improved some games if you couldn't run them at full speed. Before, the audio in some games with scripted portions would run at normal speed, leaving the video to fall behind and be desynced with what's actually happening. That doesn't happen now.

With the new AX-HLE, you can play even more games at good speeds due to the fact that you don't need to use the LLE plugin anymore. When the Zelda ucode HLE gets rewritten, that number of games will go even higher.

Yes, it would be nice to have an asynchronous option added to the new AX-HLE, but from reading the posts above, thanks to you, that's less likely to happen now.
And if it really matters that much to you, use an old build. You're not the only one that this affects, and most of the rest of us with slower processors have been just fine.

TL;DR Stop complaining about progress; you have your options, pick one.
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06-10-2013, 08:22 AM
#44
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Back on topic, do the ICC builds do much of anything? I'm doing some testing with the latest build using FPS logging, and I'm only getting a 2-3% improvement with an ICC build with AVX2 enabled, and full optimizations.
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06-10-2013, 10:31 AM
#45
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That mirrors my results but I was hoping AVX2 would bring a bit more. Software renderer might get descent speed up but the gather instructions appear to be broken going by the errata list.
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06-10-2013, 05:34 PM (This post was last modified: 06-11-2013, 03:46 AM by nintendo_nerd.)
#46
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(06-09-2013, 06:04 AM)etking Wrote: TimeStretch is not a solution, it is part of the problem because it sounds ugly if the sound speed is not at a constant and correct rate.

Please update the Dolphin Homepage: 'If you do not own a heavily overclocked 4GHZ+ CPU, Sorry Guys, Dolphin 4.0 does not support audio for you anymore because it is not made for end users with normal real world hardware. We decided that it is better for you not to have any working audio anymore. Please buy a new CPU or use an older revision of Dolphin instead. '

Would it be so complicated to keep the old, inferior but async HLE without time stretch as an option, so that normal people without an heavily overclocked CPU can keep playing games like Xenoblade and Zelda SS which run fine in Dolphin 3.5? Dolphin seems to have a lot in common with Windows 8 these days.

The old HLE is the only way to get working audio on Wii games, maybe I should upload some mp3 files to show how much broken and corrupted and the new HLE audio is when using a normal CPU like my i7-2670QM @2.2 GHZ. There is no setting and no chance to get Wii audio working with the new HLE. Gamecube games are fine but because I do not want half of the audio to play in distorted slow motion, even for games that mostly run at 60FPS I have to use an older revision and therefore cannot use new Dolphin revisions anymore because audio is currently broken in Dolphin (and produces random noise after a longer playtime but that is another story, with the 3rd audio issue being wrong streaming audio speed with trimmed dumps).

If I had a Haswell CPU overclocked to 5GHZ, I likely would praise the new HLE for it's improved accuracy and sound quality but unfortunately neither me nor the majority of Dolphin end users do have the hardware required for the new HLE audio to work on a normal PC.
Please fix the audio for this large user group by providing an option for the old HLE or async new HLE.

Dude, your CPU simply hasn't the power to keep up with newer versions as changes are made and optimizations taken care of, but please, there's no need to get all up in arms about it, it doesn't help. Either Dolphin works for you or it doesn't, but the programmers can only do so much and only have so much free time.

Try reading this to get a general idea of what CPU/GPU you need:

http://dolphin-emu.org/docs/faq/


(06-09-2013, 06:04 AM)etking Wrote: I currently see a great need for custom builds since the official development is going in a totally wrong direction, it makes audio related things much worse instead of better for the average user which is not equipped with ultra high end hardware.

Due to audio related changes and dropped support for audio steaming from trimmed dumps I cannot use the official builds anymore and therefore completely stopped using Dolphin at all, since being forced to play games without audio from now on for no reason at all is not much fun. Because of these changes, Dolphin became completely unusable for me and the developers do not even care about these major issues, which will be a huge step backward once these changes get into the next stable version.

If I could find some time, I might consider to set up a development environment for myself to provide ICC enhanced custom builds with all new HLE and OpenAL-related changes after 3.0-750 reverted, since Dolphin was running much better back then. Lock threads to cores would be another useful option I'd like to see resurrected.

I wonder if anybody managed to build Dolphin with SharpDevelop, else I would need to use my VS2012 license which is laying around somewhere.

Again, your CPU is insufficient for Dolphin to run at full speed; some games like Mario Kart would probably run just fine, but others, such as game with streaming audio, probably will run slower, but again keep in mind that the audio code has been rewritten (and is still a WIP) and will work better in the end, just try to be patient.

*Sigh*

Back on topic, AX HLE is an excellent development and has vastly improved many games. Star Fox Assault and Adventures now sound perfect and have full speed. Tongue So what other potential features could we see implemented?
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06-11-2013, 12:49 AM
#47
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Hey guys, it's one thing to respectfully disagree with someone, but keep the level enmity in your post to a minimum. Ad hominem attacks (personal attacks) don't further anyone's argument. I'm dropping warnings on people the next time I see anyone taking things too far. There's a line between debating and flaming, so don't cross it.
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06-11-2013, 03:43 AM
#48
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(06-11-2013, 12:49 AM)Shonumi Wrote: Hey guys, it's one thing to respectfully disagree with someone, but keep the level enmity in your post to a minimum. Ad hominem attacks (personal attacks) don't further anyone's argument. I'm dropping warnings on people the next time I see anyone taking things too far. There's a line between debating and flaming, so don't cross it.
Noted, edited post to uh, be more level-headed....sorry Blush
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07-05-2013, 06:05 AM
#49
Madness
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Game cube lovers like me don't need

optimized builds, they need tallented devellopers.


delroth, please come back....
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07-05-2013, 07:16 AM
#50
delroth Offline
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Ok.
Pierre "delroth" Bourdon - @delroth_ - Blog

<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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