(04-25-2013, 10:33 PM)admin89 Wrote:Quote:every graphics at max13 fps. But then again dx11 provides the same result, but with better fps
No ... Anti-Aliasing (MSAA) of Direct3D11 is less demanding than AA (SSAA) of Direct3D9 . Try Super Mario Galaxy or Xenoblade with Direct3D9 backend : 4xIR , 9x SSAA , 16x AF and see what will happen . I bet you will get bad result
13 fps in exeno with those settings you said. But then again dx11 provides the same result, but with better fps
Main pc specs [[i7-3770k|-|2x gtx 680 4gb in sli|-| 16gb ddr3 1600mhz|-|120gb ssd|-|500gb hdd|-|2x 1tb hdd|-|1.5tb green hdd|-|3tb green hdd|-|1050w gold modular psu]]
Laptop specs: [[i7-3610qm|-|gtx 680m 4gb|-|16gb ddr3 1600mhz|-| 2x msata ssd's RAID 0|-|750gb HDD]]
Consoles: [[xbox 360 slim 160gb|-|PS3 slim 300gb|-|Softmodded wii|-|Wii-u limited zelda edition|-|3DS 32gb micro sd|-|N64
Laptop specs: [[i7-3610qm|-|gtx 680m 4gb|-|16gb ddr3 1600mhz|-| 2x msata ssd's RAID 0|-|750gb HDD]]
Consoles: [[xbox 360 slim 160gb|-|PS3 slim 300gb|-|Softmodded wii|-|Wii-u limited zelda edition|-|3DS 32gb micro sd|-|N64