• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 ... 105 106 107 108 109 ... 117 Next »

Dolphin future improvements
View New Posts | View Today's Posts

Pages (2): 1 2 Next »
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Dolphin future improvements
04-26-2009, 12:25 AM
#1
shideravan Offline
Member
***
Posts: 171
Threads: 23
Joined: Apr 2009
At nowdays, if you want run GC/Wii games on dolphin with a decent speed you need at least a Multicore processessor with at least 2.5 Ghz..


My question is: With the future improvements and code-cleans, from what less dolphin minimum requeriments can be demoted?

sorry about my bad english...

Website Find
Reply
04-26-2009, 12:45 AM
#2
KHRZ Offline
Above and Beyond
*******
Posts: 1,527
Threads: 61
Joined: Mar 2009
I'm a non-dev but anyway here's what I read about the optimizations on the TODO list:
* Vertex Loaders
* JIT
* Texture Loading
* OpenAL Sound Out [hyperiris, ]

Vertex Loaders I read is what causes massive slowdown in Metroid Prime, games that uses these a lot would gain a lot from optimizing this I guess. Improving texture loading gave a 20-40% speed increase two months back, don't know how much potential is left. JIT is the new core that should be faster but many find that it isn't, also it's more buggy. But in the end it when it's fixed things should be faster. OpenAL I haven't even tried but apparently it has room for improvement.

The biggest potensial probably lies in frame-skipping. Basically it cut the number of frames drawn per second to either 1/2, 1/3 etc. So a game that should run in 60 FPS but only runs in 40 and is therefore slow, can be cut down to 30 FPS and run in full speed. Most emulators have this feature, hopefully Dolphin will get it too one day.
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
Website Find
Reply
04-30-2009, 10:12 AM
#3
Glurion Offline
The Evil Dragoon
***
Posts: 193
Threads: 4
Joined: Mar 2009
(04-26-2009, 12:25 AM)shideravan Wrote: At nowdays, if you want run GC/Wii games on dolphin with a decent speed you need at least a Multicore processessor with at least 2.5 Ghz..


My question is: With the future improvements and code-cleans, from what less dolphin minimum requeriments can be demoted?

sorry about my bad english...

The requirements may come down once code gets optimized but there's also a chance they may go up
~Specs~

Q6600 @ 3GHz
OCZ HydroFlow MK1 Waterblock (15-18c idle is awesome)
Gigabyte G31M-ES2L
EK CoolStream 120mm Radiator
XSPC 5.25" Reservoir&Pump
NVIDIA GeForce GT240 512mb
OCZ 2GB*2
500GB Western Digital (OS)
1TB Samsung (Backup)
XCLIO Propeller
Windows 7 Professional x64
Find
Reply
05-01-2009, 05:26 AM
#4
Lwrabbit420 Offline
Junior Member
**
Posts: 23
Threads: 6
Joined: Apr 2009
What I don't understand is why the dolphin dev's havn't thought about a frame limiter as well. For example, I mainly play Timesplitters 2 with dolphin, it runs at normal speed most of the time, but when in a small room, the frame rates can jump up to 70-80 fps. Which of course makes it much faster than what it's suppose to be, causing me to crash and burn on challenges such as the third challenge of "glass smash" while in the cathedral, or the first and third challenge of "behead the undead". I'm pretty sure there are others out there that are stuck in the same boat as me for games like paper mario and such.
Find
Reply
05-01-2009, 09:39 AM
#5
Glurion Offline
The Evil Dragoon
***
Posts: 193
Threads: 4
Joined: Mar 2009
Cause dolphin isn't perfect yet, and every game runs at a different fps
~Specs~

Q6600 @ 3GHz
OCZ HydroFlow MK1 Waterblock (15-18c idle is awesome)
Gigabyte G31M-ES2L
EK CoolStream 120mm Radiator
XSPC 5.25" Reservoir&Pump
NVIDIA GeForce GT240 512mb
OCZ 2GB*2
500GB Western Digital (OS)
1TB Samsung (Backup)
XCLIO Propeller
Windows 7 Professional x64
Find
Reply
05-01-2009, 09:58 AM
#6
LuisR14
Unregistered
 
but at least it would be good to have it implemented early Smile
Reply
05-02-2009, 01:51 AM
#7
Glurion Offline
The Evil Dragoon
***
Posts: 193
Threads: 4
Joined: Mar 2009
(05-01-2009, 09:58 AM)LuisR14 Wrote: but at least it would be good to have it implemented early Smile

true but it compatibility is the main issue since alot of games which do work can be played (and if too fast you just play with the settings)
~Specs~

Q6600 @ 3GHz
OCZ HydroFlow MK1 Waterblock (15-18c idle is awesome)
Gigabyte G31M-ES2L
EK CoolStream 120mm Radiator
XSPC 5.25" Reservoir&Pump
NVIDIA GeForce GT240 512mb
OCZ 2GB*2
500GB Western Digital (OS)
1TB Samsung (Backup)
XCLIO Propeller
Windows 7 Professional x64
Find
Reply
09-11-2009, 06:06 AM
#8
shideravan Offline
Member
***
Posts: 171
Threads: 23
Joined: Apr 2009
The things are being made?
Whats the preview for now?

Website Find
Reply
09-11-2009, 07:12 AM
#9
Diddy Kong Offline
Golden Boy Born to Love and Live for JOY
*******
Posts: 1,293
Threads: 8
Joined: Jun 2009
(05-01-2009, 05:26 AM)Lwrabbit420 Wrote: What I don't understand is why the dolphin dev's havn't thought about a frame limiter as well. For example, I mainly play Timesplitters 2 with dolphin, it runs at normal speed most of the time, but when in a small room, the frame rates can jump up to 70-80 fps. Which of course makes it much faster than what it's suppose to be, causing me to crash and burn on challenges such as the third challenge of "glass smash" while in the cathedral, or the first and third challenge of "behead the undead". I'm pretty sure there are others out there that are stuck in the same boat as me for games like paper mario and such.

Examine the emulator before posting!
There Is a framelimiter
[color=#00BFFF]
[Specs]
Antec 902 V3 Back Steel Case
Corsair DDR3 Ram 8GB
AMD FX-8150[/color] Problem?
[color=#00BFFF]Gigabyte GA-9900FXA--UD3 Motherboard
Windows 7 Ultimate x64 bit
320Gb HD
1 TB HD
Zalman CNPS9900 CPU Cooler
Corsair AX750W Power Supply
24" Asus 1920x1080 LCD Monitor (HDMI)
17" Dell 1280x1024 LCD Monitor (VGA)
Evga GTX 460 OC 830Mhz (Overclocked Factory Overclock) Big Grin
Logitech G930 Wireless Headset[/color]
Find
Reply
09-11-2009, 11:31 AM
#10
leomar x Offline
Member
***
Posts: 104
Threads: 14
Joined: Mar 2009
maybe wimote emulation can support joystik buttons. (now is only keyboard)
a option to make virtual wimote be standing in vertical position (for mario ball stages)
and the another position too, In front of the monitor and Side by side
on njoy/360pad plugins, There should be an option to invert joystik axises.

hotkeys to up and down frameskip, take a sceenshot, pause, etc............

Sorry, by my bad English.
Find
Reply
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode