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Dolphin.exe has stopped working
11-22-2012, 08:23 AM
#11
LordVador Offline
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EFB to RAM? Maybe. This should be set by default anyway
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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11-22-2012, 01:27 PM (This post was last modified: 11-22-2012, 01:28 PM by intrepid.)
#12
intrepid Offline
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(11-22-2012, 08:23 AM)LordVador Wrote: EFB to RAM? Maybe. This should be set by default anyway

Default for all games? Or just Brawl?
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11-22-2012, 01:56 PM
#13
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I don't think it is default for brawl, altho there are some things fixed by using it
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11-22-2012, 10:04 PM
#14
LordVador Offline
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(11-22-2012, 01:27 PM)intrepid Wrote:
(11-22-2012, 08:23 AM)LordVador Wrote: EFB to RAM? Maybe. This should be set by default anyway

Default for all games? Or just Brawl?

Default for most games (if your system can support it)
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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11-23-2012, 07:33 AM
#15
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While we are talking about EFB to RAM, is true that you have to have really fast RAM to avoid sound crackling when using EFB Copy to RAM?
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11-23-2012, 08:01 AM
#16
Shonumi Offline
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(11-23-2012, 07:33 AM)23732 Wrote: While we are talking about EFB to RAM, is true that you have to have really fast RAM to avoid sound crackling when using EFB Copy to RAM?

That's the first time I've ever heard of that. You generally need a good system to use EFB Copies->RAM at decent speeds rather than Texture; I'm fairly sure your CPU plays a large part in that performance rather than the speed of your RAM.
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