I found that Dolphin-emulated Wii games place their data in RAM in a reversed byte-order.
for example, a number 256, in a PC's RAM, it's stored in this form: 00h, 01h.
but for Dolphin-emulated Wii games, the number 256 is 01h, 00h in RAM, reversed order compared to PC.
for Pcsx2-emulated PS2 games, the byte-order is normal, same as PC.
so I wonder, is this a Wii-native thing or a "feature" caused by Dolphin?