There's two ways to achieve this:
1. Convert the Ocarina codehandler from PPC ASM to C++ that Dolphin can use. The code needed would be similar to the Action Replay functionality already in Dolphin.
2. Emulate the System Menu so that we can load up Gekko OS followed by the game.
Neither of those options are a 5 minute job. There's plenty of interest, but we haven't seen anything tangible yet.
1. Convert the Ocarina codehandler from PPC ASM to C++ that Dolphin can use. The code needed would be similar to the Action Replay functionality already in Dolphin.
2. Emulate the System Menu so that we can load up Gekko OS followed by the game.
Neither of those options are a 5 minute job. There's plenty of interest, but we haven't seen anything tangible yet.
