Dolphin-emu's unofficial SVN build : 3661
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07-23-2009, 12:25 AM
07-23-2009, 03:55 AM
(07-23-2009, 12:25 AM)krypking Wrote:(07-22-2009, 11:09 AM)LuisR14 Wrote:(07-22-2009, 10:16 AM)blackrack Wrote: try opengl !he just said that he can't i was too tired lol, straight to bed after that message ! 08-01-2009, 05:03 AM
Hello, I have issue with Monster Hunter 3 on this build and any others: when I load game two warning messages appear "Unknown device: /dev/usb/hid" press Ok and another right after it "CWII_IPC_HLE_Device_error" press Ok again and game lets me to create character but when I press done it stops on black screen, if I load it my char is saved and I can select him but when choose single mode everything stops again on mode selection screen. Any solutions?
08-01-2009, 10:33 AM
(This post was last modified: 08-01-2009, 10:34 AM by Starscream.)
If the thread starter is not going to keep-up with the builds and offer the latest available revisions then I see no reason to keep this stuck here.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1 CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked) GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1) RAM: Samsung 4GB DDR3-1333 08-01-2009, 10:56 AM
umm, read the thread's name >_> "Dolphin-Emu's" >_>, it's the thread for the unnofficial builds that are posted at dolphin's download section
08-02-2009, 09:20 AM
08-02-2009, 09:56 PM
08-03-2009, 11:57 PM
Hello
i´m posting a video made with a cybershot, testing dolphin with my specs.. Mario kart Wii, two first tracks (the second seemed faster to me) Testing wiimote using = Dolphin r3661 -- Athlon 64 x2 5200+ @ 2.8 -- 2 x 2gb 800 markvision (3.32gb xp 32 limit) -- ecs 9600gt accelero 512 / 256 -- HD sata @ 1.5 Gbit/s -- Bluetooth D-link USB -- Original wiimote 08-10-2009, 05:41 AM
(This post was last modified: 08-10-2009, 05:45 AM by Tygitramus.)
Alright, I followed the directions to get the hang thing to stop causing a problem in windwaker, however when I do that, the sound doesn't work again. The sound worked before that but visuals would not go past the intros. So, technically the sound problem still hasn't been fixed. I'll be patient though. Atleast the is SOME sound ability for it now. The speed for it was increased a little bit also which is a plus.
On the plus side, my menus in Spyro are back and I can read what people say again. Also, speed was increased on this game. Last game that still doesn't work at all that I am concerned about is Starfox Adventures. Still no fixes or anything there, but it's not exactly a major game really ; p I will be looking forward to playing it when it does start working though. I'm using dx10 with opengl for visuals and dsound for audio. OpenAL on Windwaker without the fix hang makes music all jittery for me. Thought I would try it though. I'm on 4gb ram with a seperate radeon 3800 on a laptop running 64bit Win7 and on a dual 2ghz each.... in case that's useful at all ; p |
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