Game: Bloody Roar Primal Fury
The issue: Dolphin doesn't use the forced 2 internal resolution I set it to until AFTER I open the graphics window, this has been going on for quite a while.
This is an issue that has been going on for quite some time, regardless of the API mode used (DX9 or DX11), no matter what game I load,
the internal resolution is always fixed at 1x, resulting in horrible aliasing/jaggy appearance. Only if I open the GFX config window does it scale to the assigned IR, in this case, I have it set to 2x
Dolphin: 3.5-2371 x64
I should note that this particular issue has been going on for many revisions, I don't know which one it started with, but it was after 3.5 official.
This video has a before and after shot, pardon the framerate (used CamStudio).
http://www.youtube.com/watch?v=RFjLVYDCC...e=youtu.be
Notice Alice at 0:21, how aliased she is as she moves during the character selection screen, I then open up the graphic config window, but I don't change anything, I just open. You can clearly see the IR is set to 2 (1280 x 1056). However, it looks like native resolution, which I know I haven't set it to. Is there any reason why this happens only if I open the config window? Shouldn't Dolphin automatically change the IR when the game loads? That to me sounds like a regression that should have been looked into a long time ago, not sure why no one else has noticed.
So again, Alice at 0:21, the config window at 0:24, then back to Alice at 0:27, the aliasing is gone. If this was posted before, I apologize, I just thought that if I did it in the past, I'll try harder to explain the issue better this time.
Images showing side by side comparisons
Graphics settings:
Note: the framerate in the video is low, but this was the recorder's fault. Bloody Roar is an example, but it happens to every Gamecube game I run.
The issue: Dolphin doesn't use the forced 2 internal resolution I set it to until AFTER I open the graphics window, this has been going on for quite a while.
This is an issue that has been going on for quite some time, regardless of the API mode used (DX9 or DX11), no matter what game I load,
the internal resolution is always fixed at 1x, resulting in horrible aliasing/jaggy appearance. Only if I open the GFX config window does it scale to the assigned IR, in this case, I have it set to 2x
Dolphin: 3.5-2371 x64
I should note that this particular issue has been going on for many revisions, I don't know which one it started with, but it was after 3.5 official.
This video has a before and after shot, pardon the framerate (used CamStudio).
http://www.youtube.com/watch?v=RFjLVYDCC...e=youtu.be
Notice Alice at 0:21, how aliased she is as she moves during the character selection screen, I then open up the graphic config window, but I don't change anything, I just open. You can clearly see the IR is set to 2 (1280 x 1056). However, it looks like native resolution, which I know I haven't set it to. Is there any reason why this happens only if I open the config window? Shouldn't Dolphin automatically change the IR when the game loads? That to me sounds like a regression that should have been looked into a long time ago, not sure why no one else has noticed.
So again, Alice at 0:21, the config window at 0:24, then back to Alice at 0:27, the aliasing is gone. If this was posted before, I apologize, I just thought that if I did it in the past, I'll try harder to explain the issue better this time.
Images showing side by side comparisons
Spoiler:
Spoiler:
Custom Desktop -
CPU: Intel Core i5 3570 3.4 GHz to 3.8 GHz (Turbo Boost)
GPU: MSI nVidia GTX 660 2 GB GDDR5
RAM: 8192MB DDR3 SDRAM PC2 10600 1333MHz
OS: Windows 7 Professional 64-bit
HDD: 1 TB Western Digital 7200RPM HDD
CPU: Intel Core i5 3570 3.4 GHz to 3.8 GHz (Turbo Boost)
GPU: MSI nVidia GTX 660 2 GB GDDR5
RAM: 8192MB DDR3 SDRAM PC2 10600 1333MHz
OS: Windows 7 Professional 64-bit
HDD: 1 TB Western Digital 7200RPM HDD