Having the same issue myself, but only if I am running OpenGL instead of D3D. I run it fine the first time, in my case Super Mario Sunshine, but if I stop and reopen the game, Dolphin crashes with the "Dolphin.exe has stopped working" and never works again. Event viewer points to the newest Intel drivers causing the issue?
Which is weird, because I have been using OpenGL for a few weeks now on 4.0 - 1244
Which is weird, because I have been using OpenGL for a few weeks now on 4.0 - 1244
