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dolphin crashing windows7
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dolphin crashing windows7
07-31-2017, 07:55 AM
#1
spyro Offline
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Hi on the latest dolphin versions i'm getting crashes on windows 7 when i select vulkan backend or when i start a game using dx11.
On opengl it works fine
Specs
Windows 7 64bits
Nvidia 650 ti
Xeon x3460
4gb 
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07-31-2017, 07:57 AM
#2
ExtremeDude2 Offline
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Are you sure everything is up to date (drivers, OS, etc.)?
Check out my videos (dead)
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07-31-2017, 05:36 PM
#3
spyro Offline
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(07-31-2017, 07:57 AM)ExtremeDude2 Wrote: Are you sure everything is up to date (drivers, OS, etc.)?

i updated the drivers to [color=#000000]384.94 and it's working ok now even vulkan[/color]
[color=#000000]i was using the drivers from june, so it must be a bug on this drivers.[/color]
[color=#000000]thanks[/color]
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08-02-2017, 09:36 AM
#4
Nice Game Offline
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That's funny, I have the exact same problem.
I updated my Nvidia driver to 384.94 just like you did and it's still crashing immediately after starting a game.
Works fine with OpenGL.
It's not ideal because Xenoblade - the game I want to play without stuttering, stutters worse on OpenGL than on DX11.
I'm using version:
5.0-4906 x64
Specs:
i5-6500 3.20 ghz
Nvidia GTX 960
8gb ram
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08-02-2017, 11:13 AM
#5
envisaged0ne Offline
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that's weird. NVidia Cards should run better on OpenGL than D3D11. You should see less stuttering
Windows 11 Home x64
Intel Core i7-10700
Nvidia Rtx 2060 6GB
32.0 GB DDR4 RAM
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08-02-2017, 01:54 PM
#6
Nice Game Offline
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Yeah I think that's just a Xenoblade-specific problem. Other games run fine with OpenGL.
Forgot to mention that I don't have these problems on 5.0, other than the stuttering on Xenoblade. I just wanted to try out the new ubershaders to see if they fixed it.
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08-06-2017, 08:19 AM
#7
spyro Offline
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It didnt solve my problem it still happens
I did the test with an older build thats why it worked(only realized this today Confused)
Im using opengl and it works fine.
If i have the time im going to try to find the last build.that works ok
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08-06-2017, 06:53 PM
#8
spyro Offline
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i just found the problem after build 5.0-4657 Implement Quad-Buffered stereoscopy support (PR #5697 de Armada651)
windows 7 needs to be dxg 1.2 compatible
windows 7 needs update KB 2670838
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08-07-2017, 02:48 PM
#9
Nice Game Offline
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This time I got this error
http://i.imgur.com/ttfqrLN.png

This was on 5.0-5033 and with the windows 7 KB 2670838 update
Attempting DX11 with hybrid ubershaders. The error occurred during shader compiling
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08-07-2017, 02:50 PM
#10
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Here is the error report.
https://pastebin.com/CGPi1LcQ

It created 27 of these files
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