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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Dolphin Crashing after certain timeframe.
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Dolphin Crashing after certain timeframe.
01-14-2015, 07:37 AM (This post was last modified: 01-14-2015, 07:39 AM by Majesticii.)
#1
Majesticii Offline
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Joined: Oct 2013
I'm having difficulties with Dolphin that I can't seem to narrow down or figure out. No matter what setting (safe textures, D3D9 or D3D11 etc), launching a game works fine, playing the game works fine. But after 10-15min (unspecified) it just suddenly stops working. No errorcode, the emulator just dies and crashes to desktop.

System;
Windows 8 x64
Core i5-4670K @ 4.3ghz
Geforce GTX560TI placeholder gpu
MSI Z87i Gaming AC 
Corsair Vengeance CL8 1600mhz (xmp enabled, 8-8-8-24 timings)
Be Quiet! Straight Power 10 400W.

Running Metroid Prime for example goes without a hitch or stutter. Not even entering/leaving the water gives me a slowdown (60fps constant), or the droplets hitting the vizor (4xNative). But it just suddenly crashes, same goes for Wind Waker.

Is there a way I can narrow down what goes wrong? Some sort of debugging I can enable so I atleast have a crashlog? I tried looking at the wiki and the supportpage, but nothing interesting is said about crashes. Safe texture cache is enabled, which is the only solution which is provided.

Regards, 
Majestic
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01-14-2015, 07:53 AM
#2
Link_to_the_past Offline
Link on steroids really
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Posts: 1,767
Threads: 17
Joined: Feb 2010
(01-14-2015, 07:37 AM)Majesticii Wrote: I'm having difficulties with Dolphin that I can't seem to narrow down or figure out. No matter what setting (safe textures, D3D9 or D3D11 etc), launching a game works fine, playing the game works fine. But after 10-15min (unspecified) it just suddenly stops working. No errorcode, the emulator just dies and crashes to desktop.

System;
Windows 8 x64
Core i5-4670K @ 4.3ghz
Geforce GTX560TI placeholder gpu
MSI Z87i Gaming AC 
Corsair Vengeance CL8 1600mhz (xmp enabled, 8-8-8-24 timings)
Be Quiet! Straight Power 10 400W.

Running Metroid Prime for example goes without a hitch or stutter. Not even entering/leaving the water gives me a slowdown (60fps constant), or the droplets hitting the vizor (4xNative). But it just suddenly crashes, same goes for Wind Waker.

Is there a way I can narrow down what goes wrong? Some sort of debugging I can enable so I atleast have a crashlog? I tried looking at the wiki and the supportpage, but nothing interesting is said about crashes. Safe texture cache is enabled, which is the only solution which is provided.

Regards, 
Majestic

Use the latest development version, there is an issue with xaudio and windows 8 with dolphin 4.0.2 .
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01-14-2015, 08:52 AM
#3
Majesticii Offline
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Posts: 16
Threads: 3
Joined: Oct 2013
(01-14-2015, 07:53 AM)Link_to_the_past Wrote: Use the latest development version, there is an issue with xaudio and windows 8 with dolphin 4.0.2 .

Oh, will switching to a different auto backend also do the trick?
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01-14-2015, 08:55 AM (This post was last modified: 01-14-2015, 08:57 AM by DJBarry004.)
#4
DJBarry004 Offline
Don't even bother...
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You mean DirectSound? That belongs to the DirectX 9 API implementation, which Dolphin doesn´t support anymore.

I mean, sure, it would stop the crashes, but again; that implementation is old and no longer supported. For best results use latest dev build with XAudio.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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01-14-2015, 08:58 AM (This post was last modified: 01-14-2015, 10:29 AM by Majesticii.)
#5
Majesticii Offline
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Posts: 16
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Joined: Oct 2013
Ok, will try and see how it turns out.

EDIT: Tested it, and it seems to run without crashing now. Does have more slowdowns than the 4.0.2 though.. But it doesn't crash atleast Smile
Thanks @DJBarry004 and @Link_to_the_past
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