• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 7 8 9 10 11 ... 367 Next »

Dolphin crashes upon exiting homebrew
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Dolphin crashes upon exiting homebrew
12-26-2021, 10:41 PM
#1
antone437_ Offline
Junior Member
**
Posts: 3
Threads: 1
Joined: Dec 2021
Hi everyone.

I've been using Dolphin for years and just recently found out you can install homebrew. The only issue that I've stumbled upon is that Dolphin will freeze (as in you need to force stop the emulation, usually with a pink screen) upon exiting homebrew. (either by using the key combo the app provides or selecting "Return to Homebrew Channel")

Does anyone know if there is a way to fix it? Or if it's been at least considered by the devs?
Find
Reply
12-26-2021, 10:56 PM
#2
JosJuice Online
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,837
Threads: 7
Joined: Oct 2014
Are you launching the homebrew program directly from the game list, or from the Homebrew Channel? If it's the folder, I suppose it makes sense that it can't find anywhere to return to... Though I admittedly don't know the exact details of how it works.
Find
Reply
12-26-2021, 11:47 PM
#3
antone437_ Offline
Junior Member
**
Posts: 3
Threads: 1
Joined: Dec 2021
(12-26-2021, 10:56 PM)JosJuice Wrote: Are you launching the homebrew program directly from the game list, or from the Homebrew Channel? If it's the folder, I suppose it makes sense that it can't find anywhere to return to... Though I admittedly don't know the exact details of how it works.

Well, I first initiate the Wii Menu, open Homebrew Launcher, run any homebrew app and it crashes if I try to quit. The Homebrew Launcher is definetly loaded, since the title screen says that I'm in it. Also yes, all of my homebrew apps are placed inside the Dolphin's SD Card and launched with HBL, so I have no clue why does it crash
Uhh, everything is on Dolphin's SD, and it definitely detects and lets Homebrew Channel loaded, since the title bar never changes, even if I'm loaded into another homebrew app. Also I've tried this by removing every hack one by one, using the interpreter option etc. One thing that I haven't tried was changing the backend. Also I don't know if this helps or not, but I'm certain it's not the RAW file's fault (the SD), since I tried both with a Dolphin's default SD and one that's made through mksdcard. 

Oh yeah, in the attachements I've uploaded an example of the pink screen. (it also disconnects the Wiimote, for some reason) 
(Also sorry if I've sent a duplicate reply, I've made one on my phone but I'm not certain if it sent or not, since I'm new to forums)


Attached Files Thumbnail(s)
   
Find
Reply
12-28-2021, 12:46 AM
#4
antone437_ Offline
Junior Member
**
Posts: 3
Threads: 1
Joined: Dec 2021
(12-26-2021, 11:47 PM)antone437_ Wrote: Uhh, everything is on Dolphin's SD, and it definitely detects and lets Homebrew Channel loaded, since the title bar never changes, even if I'm loaded into another homebrew app. Also I've tried this by removing every hack one by one, using the interpreter option etc. One thing that I haven't tried was changing the backend. Also I don't know if this helps or not, but I'm certain it's not the RAW file's fault (the SD), since I tried both with a Dolphin's default SD and one that's made through mksdcard. 

I found the issue through the Log, I think.
It tries to use keys.bin which I certainly do not have, because I don't own a Wii and I've used NUS Downloader to install my Wii Menu(I've searched about it and apparently it's completely fine to use, as long as I don't share the files)

Here's the entire log, nontheless.

Code:
36:40:685 Core\IOS\ES\ES.cpp:301 N[IOS_ES]: Launching title 0000000100000015...
36:40:777 Core\IOS\IOSC.cpp:563 W[IOS]: keys.bin could not be found. Default values will be used.
36:40:777 Core\IOS\IOS.cpp:298 I[IOS]: Starting IOS 0000000100000015
36:40:777 Common\FileUtil.cpp:254 I[COMMON]: CreateFullPath: path C:/Users/antone/Documents/Dolphin Emulator/Wii/
36:40:777 Common\FileUtil.cpp:258 I[COMMON]: CreateFullPath: path exists C:/Users/antone/Documents/Dolphin Emulator/Wii/
36:40:777 Common\FileUtil.cpp:598 I[COMMON]: DeleteDirRecursively: C:/Users/antone/Documents/Dolphin Emulator/Wii/tmp
36:40:777 Common\FileUtil.cpp:291 I[COMMON]: DeleteDir: directory C:/Users/antone/Documents/Dolphin Emulator/Wii/tmp
36:40:778 Common\FileUtil.cpp:350 I[COMMON]: Rename: C:\Users\antone\Documents\Dolphin Emulator\Wii\fst.bin.xxx --> C:/Users/antone/Documents/Dolphin Emulator/Wii/fst.bin
36:40:779 Common\FileUtil.cpp:221 I[COMMON]: CreateDir: directory C:/Users/antone/Documents/Dolphin Emulator/Wii/tmp
36:40:779 Core\IOS\FS\HostBackend\FS.cpp:236 I[IOS_FS]: Creating a default entry for /tmp (NAND)
36:40:779 Common\FileUtil.cpp:350 I[COMMON]: Rename: C:\Users\antone\Documents\Dolphin Emulator\Wii\fst.bin.xxx --> C:/Users/antone/Documents/Dolphin Emulator/Wii/fst.bin
36:40:780 Common\FileUtil.cpp:350 I[COMMON]: Rename: C:\Users\antone\Documents\Dolphin Emulator\Wii\fst.bin.xxx --> C:/Users/antone/Documents/Dolphin Emulator/Wii/fst.bin
36:40:781 Common\FileUtil.cpp:350 I[COMMON]: Rename: C:\Users\antone\Documents\Dolphin Emulator\Wii\fst.bin.xxx --> C:/Users/antone/Documents/Dolphin Emulator/Wii/fst.bin
36:40:782 Common\FileUtil.cpp:350 I[COMMON]: Rename: C:\Users\antone\Documents\Dolphin Emulator\Wii\fst.bin.xxx --> C:/Users/antone/Documents/Dolphin Emulator/Wii/fst.bin
36:40:783 Common\FileUtil.cpp:350 I[COMMON]: Rename: C:\Users\antone\Documents\Dolphin Emulator\Wii\fst.bin.xxx --> C:/Users/antone/Documents/Dolphin Emulator/Wii/fst.bin
36:40:784 Common\FileUtil.cpp:350 I[COMMON]: Rename: C:\Users\antone\Documents\Dolphin Emulator\Wii\fst.bin.xxx --> C:/Users/antone/Documents/Dolphin Emulator/Wii/fst.bin
36:40:785 Common\FileUtil.cpp:350 I[COMMON]: Rename: C:\Users\antone\Documents\Dolphin Emulator\Wii\fst.bin.xxx --> C:/Users/antone/Documents/Dolphin Emulator/Wii/fst.bin
36:40:786 Common\FileUtil.cpp:350 I[COMMON]: Rename: C:\Users\antone\Documents\Dolphin Emulator\Wii\fst.bin.xxx --> C:/Users/antone/Documents/Dolphin Emulator/Wii/fst.bin
36:40:787 Common\FileUtil.cpp:350 I[COMMON]: Rename: C:\Users\antone\Documents\Dolphin Emulator\Wii\fst.bin.xxx --> C:/Users/antone/Documents/Dolphin Emulator/Wii/fst.bin
36:40:788 Common\FileUtil.cpp:350 I[COMMON]: Rename: C:\Users\antone\Documents\Dolphin Emulator\Wii\fst.bin.xxx --> C:/Users/antone/Documents/Dolphin Emulator/Wii/fst.bin
36:40:789 Common\FileUtil.cpp:497 I[COMMON]: ScanDirectoryTree: directory C:/Users/antone/Documents/Dolphin Emulator/Wii/import
36:40:789 Core\IOS\USB\Bluetooth\WiimoteDevice.cpp:62 I[IOS_WIIMOTE]: Wiimote: #0 Constructed
36:40:789 Core\IOS\USB\Bluetooth\WiimoteDevice.cpp:62 I[IOS_WIIMOTE]: Wiimote: #1 Constructed
36:40:789 Core\IOS\USB\Bluetooth\WiimoteDevice.cpp:62 I[IOS_WIIMOTE]: Wiimote: #2 Constructed
36:40:789 Core\IOS\USB\Bluetooth\WiimoteDevice.cpp:62 I[IOS_WIIMOTE]: Wiimote: #3 Constructed
36:40:789 Core\IOS\USB\Bluetooth\WiimoteDevice.cpp:62 I[IOS_WIIMOTE]: Wiimote: #4 Constructed
36:40:789 Common\FileUtil.cpp:475 I[COMMON]: CreateEmptyFile: C:/Users/antone/Documents/Dolphin Emulator/Wii/tmp/SYSCONF
36:40:789 Common\FileUtil.cpp:915 I[COMMON]: GetSysDirectory: Setting to D:\emus\Dolphin-x64/Sys/:
36:40:789 Core\IOS\FS\HostBackend\FS.cpp:236 I[IOS_FS]: Creating a default entry for /tmp/SYSCONF (NAND)
36:40:790 Common\FileUtil.cpp:350 I[COMMON]: Rename: C:\Users\antone\Documents\Dolphin Emulator\Wii\fst.bin.xxx --> C:/Users/antone/Documents/Dolphin Emulator/Wii/fst.bin
36:40:791 Common\FileUtil.cpp:170 I[COMMON]: Delete: file C:/Users/antone/Documents/Dolphin Emulator/Wii/shared2/sys/SYSCONF
36:40:791 Common\FileUtil.cpp:350 I[COMMON]: Rename: C:/Users/antone/Documents/Dolphin Emulator/Wii/tmp/SYSCONF --> C:/Users/antone/Documents/Dolphin Emulator/Wii/shared2/sys/SYSCONF
36:40:791 Common\FileUtil.cpp:350 I[COMMON]: Rename: C:\Users\antone\Documents\Dolphin Emulator\Wii\fst.bin.xxx --> C:/Users/antone/Documents/Dolphin Emulator/Wii/fst.bin
36:40:792 Common\FileUtil.cpp:475 I[COMMON]: CreateEmptyFile: C:/Users/antone/Documents/Dolphin Emulator/Wii/tmp/SYSCONF
36:40:792 Core\IOS\FS\HostBackend\FS.cpp:236 I[IOS_FS]: Creating a default entry for /tmp/SYSCONF (NAND)
36:40:792 Common\FileUtil.cpp:350 I[COMMON]: Rename: C:\Users\antone\Documents\Dolphin Emulator\Wii\fst.bin.xxx --> C:/Users/antone/Documents/Dolphin Emulator/Wii/fst.bin
36:40:793 Common\FileUtil.cpp:170 I[COMMON]: Delete: file C:/Users/antone/Documents/Dolphin Emulator/Wii/shared2/sys/SYSCONF
36:40:793 Common\FileUtil.cpp:350 I[COMMON]: Rename: C:/Users/antone/Documents/Dolphin Emulator/Wii/tmp/SYSCONF --> C:/Users/antone/Documents/Dolphin Emulator/Wii/shared2/sys/SYSCONF
36:40:794 Common\FileUtil.cpp:350 I[COMMON]: Rename: C:\Users\antone\Documents\Dolphin Emulator\Wii\fst.bin.xxx --> C:/Users/antone/Documents/Dolphin Emulator/Wii/fst.bin
36:40:795 Core\IOS\Network\MACUtils.cpp:48 I[IOS_NET]: Using MAC address: 00:17:ab:d6:b0:19
36:41:512 Core\IOS\IOS.cpp:489 I[IOS]: IPC initialised.
 After "IPC initialised.", it freezes, either with a pink screen or with the last rendered frame from the app.
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode