
Hi,
I've been playing Super Mario Sunshine on Dolphin for a few days now, and everything has been working great on very high settings. However, when I try to enter Pinna Park, the game freezes after the level's title screen (when it's trying to load the level) and apparently completely crashes the whole system, as the mouse and keyboard are completely unresponsive and all other windows that have moving elements in them just stop.
I decided to transfer my savefiles to my Windows partition and installed Dolphin there. It worked without issue and loaded the level without any hiccups.
Even though this is a brand new ASUS RoG Strix GL702ZC, I thought maybe bad RAM was the issue. So I tested it with MemTest86+ and everything is perfectly fine.
If any logfiles are needed, I'll gladly provide them, just please tell me where to find them.
Thanks in advance.
[EDIT] I've just discovered that the same exact thing happens in Gelato Beach in the episode "The Sand Bird is Born", when entering the hole. Apparently this happens when loading some levels.
I've been playing Super Mario Sunshine on Dolphin for a few days now, and everything has been working great on very high settings. However, when I try to enter Pinna Park, the game freezes after the level's title screen (when it's trying to load the level) and apparently completely crashes the whole system, as the mouse and keyboard are completely unresponsive and all other windows that have moving elements in them just stop.
I decided to transfer my savefiles to my Windows partition and installed Dolphin there. It worked without issue and loaded the level without any hiccups.
Even though this is a brand new ASUS RoG Strix GL702ZC, I thought maybe bad RAM was the issue. So I tested it with MemTest86+ and everything is perfectly fine.
If any logfiles are needed, I'll gladly provide them, just please tell me where to find them.
Thanks in advance.
[EDIT] I've just discovered that the same exact thing happens in Gelato Beach in the episode "The Sand Bird is Born", when entering the hole. Apparently this happens when loading some levels.