Thanks guys, I'll just stick with the OpenGL plugin then. I fixed my Linux build problem; it tuns out I needed to add '-march=i686' to the compile flags for scons in the SConstruct file. This might be a distribution specific issue. Also, how do I build an x64 binary in Visual C++? If I set the build setting to Release x64 it skips all the builds, doesn't compile anything, yet it gives no errors.
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Dolphin build woes
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Dolphin build woes - Matt - 06-26-2009, 01:14 PM
RE: Dolphin build woes - nosound97 - 06-26-2009, 01:33 PM
RE: Dolphin build woes - boogerlad - 06-26-2009, 01:34 PM
RE: Dolphin build woes - gcp111 - 06-26-2009, 01:43 PM
RE: Dolphin build woes - Matt - 06-27-2009, 10:34 AM
RE: Dolphin build woes - gcp111 - 06-27-2009, 11:35 AM
RE: Dolphin build woes - Matt - 06-27-2009, 12:25 PM
RE: Dolphin build woes - gcp111 - 06-27-2009, 12:27 PM
RE: Dolphin build woes - CacoFFF - 06-28-2009, 06:52 AM
RE: Dolphin build woes - gcp111 - 06-28-2009, 12:20 PM
RE: Dolphin build woes - LuisR14 - 06-28-2009, 02:17 PM
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