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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Dolphin build 5732 and onwards broke custom textures?
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Dolphin build 5732 and onwards broke custom textures?
03-17-2015, 06:45 AM (This post was last modified: 03-19-2015, 08:05 AM by scruzer.)
#1
scruzer Offline
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[Image: FKVxngE.jpg]


everything after 5732 gets me white grass in zelda tp gc when enabling custom textures. What gives? It's victor rosas converted texture pack.

works fine in earlier builds before that.
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03-17-2015, 07:00 AM
#2
degasus Offline
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This PR did change how many textures are loaded. Are the amount of mipmaps fine?
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03-17-2015, 07:45 AM
#3
scruzer Offline
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(03-17-2015, 07:00 AM)degasus Wrote: This PR did change how many textures are loaded. Are the amount of mipmaps fine?

sorry, i am not very technical. But what is a mipmap and how do I check that.
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03-18-2015, 05:58 AM
#4
scruzer Offline
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so how do I fix it? in earlier revisions AR codes are broken
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03-18-2015, 07:27 AM
#5
jasjeet Offline
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Got this problem on latest Ishiiruka too (303).
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03-19-2015, 08:06 AM
#6
scruzer Offline
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change it to the old way how the textures are loaded.
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03-21-2015, 10:04 AM
#7
Craftyawesome Offline
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It's not that simple, it allows mipmaps to be loaded. It should be better if it works. https://github.com/dolphin-emu/dolphin/pull/2160
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