• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 ... 49 50 51 52 53 ... 117 Next »

Dolphin benchmarking - possible without user interaction?
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Dolphin benchmarking - possible without user interaction?
11-26-2012, 03:42 AM (This post was last modified: 11-26-2012, 03:44 AM by Shonumi.)
#2
Shonumi Offline
Linux User/Tester
**********
Administrators
Posts: 6,513
Threads: 55
Joined: Dec 2011
Dolphin already has some rather robust benchmarking abilities, though they're not utilized often. Benchmarks have been attempted recently as well using only screenshots (search for Wind Waker Benchmark). Fwiw, the FPS tend to remain stable if you're just standing in one spot, so it makes the guess a bit more educated.

About those benchmarking capabilities, delroth added FPS logging in Dolphin. It records the FPS to a text file, one number for every second. You can simply add all of these numbers in a script then divide by the number of recorded seconds to get an exact average. Of course, this only makes sense if you can tell Dolphin to do the exact same thing everytime you run a game for benchmarking. Dolphin can also record movies (as .dtm files) which are essentially save states with button presses recorded at specific frames. It's similar to how SSBB records its "movies".
Website Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Dolphin benchmarking - possible without user interaction? - Sukrim - 11-26-2012, 02:51 AM
RE: Dolphin benchmarking - possible without user interaction? - Shonumi - 11-26-2012, 03:42 AM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode