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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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dolphin bar and bluetooth passthrough
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dolphin bar and bluetooth passthrough
03-15-2017, 04:21 AM
#1
DolphinPC Offline
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What are the differences between Bluetooth passthrough and Dolphinbar? Why bluetooth passthrough is considered better?
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03-15-2017, 01:50 PM
#2
Megapsychotron Offline
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(03-15-2017, 04:21 AM)DolphinPC Wrote: What are the differences between Bluetooth passthrough and Dolphinbar? Why bluetooth passthrough is considered better?

I haven't tried it yet, but I think the Bluetooth passthrough essentially acts identically to the Bluetooth connections of a real Wii unit. So it's supposed to be fully accurate. Dolphinbar uses its own internal Bluetooth translation to work with Dolphin and your PC. Also, you would need a separate IR bar if you are using passthrough and need the IR tracking in your game. I have the Dolphinbar and overall I find it plenty accurate for 99% of the games I have played. Only minor troubles sometimes in Zelda Skyward Sword, usually with the bug net being a bit hard to control.

Rumor has it, Mayflash is working on an updated Dolphinbar that will work with the passthrough feature, though I haven't seen any concrete declarations from them about this.
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03-16-2017, 07:47 AM
#3
leolam Offline
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Bluetooth passthrough lets you skip a lot of layers.

Emulated Bluetooth (on something like Windows):
Game <==> Game's BT stack <==> Dolphin's emulated BT adapter <==> HID driver <==> Host BT stack <==> BT adapter <==> Wii Remote
+ remote scanning thread
+ reply parsing and generation

Bluetooth passthrough:
Game <==> Game's BT stack <==> BT adapter <==> Wii Remote
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