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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Dolphin at 4k - 3840x2160
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Dolphin at 4k - 3840x2160
12-01-2013, 08:21 PM
#31
Garteal Offline
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You're not getting the point. CryZEN is running Super Mario Galaxy at over 60FPS while the audio is running at its normal speed instead of being played faster as well.
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12-01-2013, 08:53 PM
#32
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(12-01-2013, 05:47 AM)TrueDespair Wrote:
(11-24-2013, 11:03 PM)TrueDespair Wrote: Can I ask you how you get 100 fps + normal Audiospeed? If I run Wind Waker with 100fps the background music is 200% faster o.O
No answer for me :/ ?
He used DSound or XAudio2 instead of OpenAL.

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12-01-2013, 10:37 PM
#33
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I talk about this video of him:
https://www.youtube.com/watch?v=-XsG-2RojCY

On the top left side you see the fps of him. He played with over 80FPS while the audio is running at its normal speed instead of being played faster as well.
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12-01-2013, 10:47 PM
#34
cosmoruski Offline
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(12-01-2013, 10:37 PM)TrueDespair Wrote: I talk about this video of him:
https://www.youtube.com/watch?v=-XsG-2RojCY

On the top left side you see the fps of him. He played with over 80FPS while the audio is running at its normal speed instead of being played faster as well.
I don't get it - for me it seems that the audio is faster also - it's maybe not very noticeable for the background music @ 80 fps
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12-01-2013, 10:48 PM
#35
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Zelda uCode games (e.g. both Mario Galaxys) aren't affected by the AXHLE rewrite. That's why you can still get normal audio (and if they aren't fullspeed you still get fullspeed audio) when the game is running too fast. You just need to use XAudio2

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12-01-2013, 10:59 PM
#36
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But this doenst work on all games, right? Wink For example the audio of Mario Kart Wii or Zelda Wind Waker run still to fast alltought XAudio is online.
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12-01-2013, 11:02 PM
#37
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Wind Waker should behave the same. However, the audio in Mario Kart Wii should run faster since it uses AXHLE.

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12-02-2013, 03:58 AM
#38
NaturalViolence Offline
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I don't know what you guys are talking about. The audio should run faster in games without AXHLE. Timestretching is only implemented on openAL, not dsound/Xaudio2. And indeed it is running faster if you listen carefully.
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12-02-2013, 03:20 PM (This post was last modified: 12-02-2013, 03:21 PM by Zazabar.)
#39
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(11-29-2013, 02:10 PM)NaturalViolence Wrote: @Zazabar

You didn't say what build or settings you're using. Or what performance you're getting.
Yeah, late response. I'd like to know the settings to set the game to so I can achieve 60 fps. As for my settings, I have them in my attachment since photobucket sucks.




   

Also, whatever settings mentioned on the wiki.
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12-03-2013, 12:22 PM (This post was last modified: 12-03-2013, 12:26 PM by CryZENx.)
#40
CryZENx Offline
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(12-01-2013, 05:47 AM)TrueDespair Wrote:
(11-24-2013, 11:03 PM)TrueDespair Wrote: Can I ask you how you get 100 fps + normal Audiospeed? If I run Wind Waker with 100fps the background music is 200% faster o.O
No answer for me :/ ?
because windwaker is running on 30fps default, and super mario galaxy 1 / 2 at 60fps, its not normal audiospeed aswell, its still faster like fzero gx
http://www.youtube.com/user/CryZENx

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