I don't know what you guys are talking about. The audio should run faster in games without AXHLE. Timestretching is only implemented on openAL, not dsound/Xaudio2. And indeed it is running faster if you listen carefully.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
