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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Dolphin and Steam In Home Streaming
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Dolphin and Steam In Home Streaming
07-26-2014, 09:28 AM
#21
goblin
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(02-17-2014, 12:00 PM)TimoV Wrote: Hi Gabecube!

Just wanted to ask you how the controller setup works in your configuration? I'm running Dolphin om my main Desktop PC (Windows 8) and running a small HTPC in the living room on XBMCBuntu (Ubuntu 12.10 with some XBMC customizations). I can use Steam in-home streaming, it recognizes my non-steam game (dolphin) and launch a game (in my example, Legend of Zelda - Wind Waker) but it seems that Steam doesn't send any controller input to dolphin. The controller just doesn't work and I can't control the game.

Anything special in the Dolphin or Steam settings? Or is your controller connected to your main pc instead of your client pc?

I don't think there are any xbox controller drivers for ubuntu, that would be your problem
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07-27-2014, 09:18 AM
#22
tecfreak Offline
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(07-26-2014, 09:28 AM)goblin Wrote: I don't think there are any xbox controller drivers for ubuntu, that would be your problem
https://github.com/Grumbel/xboxdrv
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08-16-2014, 03:27 AM (This post was last modified: 08-16-2014, 03:58 AM by Knuckles500.)
#23
Knuckles500 Offline
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Sorry for the mini-bump, but I was wondering if anyone is still having success with In-Home Streaming as of the changes made to the Steam client as of August 9th?

This used to work flawless for me back in May/Early June, but now I'm getting a slow capture over the stream. Dolphin's in game FPS counter still reports 60 fps, but the frames captured is around 19/20 fps. It's definitely not the wireless router I'm using, as testing with other games (not other emulators) works perfectly fine. No matter what the resolution is, both in game and the stream itself, it's still slow. This happens in both the OpenGL/DirectX backends, even in older revisions too. This is also affecting PCSX2 as well. I noticed that this may have to do with the current encoder the host is using. I'm not sure what Steam was using back in May, but right now Dolphin uses the "Desktop BitBlt RGB + libyuv + libx264 main (2 threads)" Encoder regardless if hardware/software encoding is enabled on the host. I noticed that Dolphin uses about 50% of my CPU normally with the Task Manager. But with streaming, steam.exe insists on taking 25% away from the CPU.

Steam should be able to use the (NVidia) hardware encoder for Dolphin since the exclusive fullscreen changes. But it seems that going from the Wx GUI to in game doesn't cause Steam to change the current encoder. Switching from another encoder while streaming should work, since Borderlands 2 goes from the "BitBlt" encoder while at the launcher to the Nvidia hardware encoder when the game starts. So I have no idea why it's not working for Dolphin right now.

I wanted to post here first since it could always be me. But Steam releases beta updates almost every day, so this could be just one issue that might get fixed later.

Anyone having similar issues right now?
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08-17-2014, 06:35 PM
#24
zaphod666 Offline
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Same thing is happening to me so it is not just you. I'm not sure what changed but I am now seeing serious frame dropping in dolphin when it used to work fine.
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08-18-2014, 02:21 AM
#25
lok1 Offline
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(07-27-2014, 09:18 AM)tecfreak Wrote:
(07-26-2014, 09:28 AM)goblin Wrote: I don't think there are any xbox controller drivers for ubuntu, that would be your problem
https://github.com/Grumbel/xboxdrv
Also the xpad kernel driver. 360 controllers are plug and play on linux.
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08-18-2014, 06:56 AM
#26
CryZENx Offline
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(08-17-2014, 06:35 PM)zaphod666 Wrote: Same thing is happening to me so it is not just you. I'm not sure what changed but I am now seeing serious frame dropping in dolphin when it used to work fine.

yea i noticed it too, even its running 60fps... it feels like 30fps but just minimize the whole dolphin emulator and then unminimize the game window.. easy made back to 60fps and even better performance than before
http://www.youtube.com/user/CryZENx

Windows 7 x64 - Core i7 4770k @ 4.0ghz - nVidia Geforce GTX 780 - 8 GB Ram DDR3 2133 Mhz Ram G.Skill - MSI Z87-G43 Military Class 4
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09-11-2014, 08:00 AM
#27
sonic-nkt
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Hi,
i just discovered in home streaming for me and tried playing some dolphin games on my livingroom HTPC (Kabini APU) which is to slow to run it natively. Well my Desktop PC is strong enough. I configured Dolphin with my 360 USB Gamepad (Gamecube only for now) and i have a 360 wireless adapter for my HTPC running ubuntu.

After i created a launchscripts for steam i tried the streaming and it works perfectly (Zelda WW + Mario Kart DD, 720p) i didnt notice any slowdowns.
Input worked fine as well, even rumble support and two players.

Only getting the Games into steam is a bit annoying. anyone know a easy, maybe automatic way?
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09-11-2014, 09:55 AM
#28
KHg8m3r Offline
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Besides adding in the games one at a time with scripts for each? You can just add Dolphin once, and then choose from the game list inside Dolphin, but that's not possible with a controller, only a mouse, so it may break your immersion.
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09-11-2014, 05:36 PM
#29
sonic-nkt
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(09-11-2014, 09:55 AM)KHg8m3r Wrote: Besides adding in the games one at a time with scripts for each? You can just add Dolphin once, and then choose from the game list inside Dolphin, but that's not possible with a controller, only a mouse, so it may break your immersion.

Yeah mouse/keyboard is a no go Smile
Is there a emulator frontend that could be used in between?
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09-12-2014, 02:19 AM
#30
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
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There are a few, but it just adds more complexity.
What script are you using to add dolphin to steam?
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