Sorry for the mini-bump, but I was wondering if anyone is still having success with In-Home Streaming as of the changes made to the Steam client as of August 9th?
This used to work flawless for me back in May/Early June, but now I'm getting a slow capture over the stream. Dolphin's in game FPS counter still reports 60 fps, but the frames captured is around 19/20 fps. It's definitely not the wireless router I'm using, as testing with other games (not other emulators) works perfectly fine. No matter what the resolution is, both in game and the stream itself, it's still slow. This happens in both the OpenGL/DirectX backends, even in older revisions too. This is also affecting PCSX2 as well. I noticed that this may have to do with the current encoder the host is using. I'm not sure what Steam was using back in May, but right now Dolphin uses the "Desktop BitBlt RGB + libyuv + libx264 main (2 threads)" Encoder regardless if hardware/software encoding is enabled on the host. I noticed that Dolphin uses about 50% of my CPU normally with the Task Manager. But with streaming, steam.exe insists on taking 25% away from the CPU.
Steam should be able to use the (NVidia) hardware encoder for Dolphin since the exclusive fullscreen changes. But it seems that going from the Wx GUI to in game doesn't cause Steam to change the current encoder. Switching from another encoder while streaming should work, since Borderlands 2 goes from the "BitBlt" encoder while at the launcher to the Nvidia hardware encoder when the game starts. So I have no idea why it's not working for Dolphin right now.
I wanted to post here first since it could always be me. But Steam releases beta updates almost every day, so this could be just one issue that might get fixed later.
Anyone having similar issues right now?
This used to work flawless for me back in May/Early June, but now I'm getting a slow capture over the stream. Dolphin's in game FPS counter still reports 60 fps, but the frames captured is around 19/20 fps. It's definitely not the wireless router I'm using, as testing with other games (not other emulators) works perfectly fine. No matter what the resolution is, both in game and the stream itself, it's still slow. This happens in both the OpenGL/DirectX backends, even in older revisions too. This is also affecting PCSX2 as well. I noticed that this may have to do with the current encoder the host is using. I'm not sure what Steam was using back in May, but right now Dolphin uses the "Desktop BitBlt RGB + libyuv + libx264 main (2 threads)" Encoder regardless if hardware/software encoding is enabled on the host. I noticed that Dolphin uses about 50% of my CPU normally with the Task Manager. But with streaming, steam.exe insists on taking 25% away from the CPU.
Steam should be able to use the (NVidia) hardware encoder for Dolphin since the exclusive fullscreen changes. But it seems that going from the Wx GUI to in game doesn't cause Steam to change the current encoder. Switching from another encoder while streaming should work, since Borderlands 2 goes from the "BitBlt" encoder while at the launcher to the Nvidia hardware encoder when the game starts. So I have no idea why it's not working for Dolphin right now.
I wanted to post here first since it could always be me. But Steam releases beta updates almost every day, so this could be just one issue that might get fixed later.
Anyone having similar issues right now?
