Steam In-Home Streaming worked great for me with Dolphin.
With In-Home Streaming settings at desktop resolution of 1080p, limited to 30fps (never renders faster than that anyway) and unlimited bandwidth, I was able to stream Twilight Princess with no latency problems. Was playing the gamecube version, and using an xbox 360 controller. I had used the controller with dolphin on my desktop before, and it picked it up right away and worked flawlessly through the stream.
The hardware configuration
ServerPC:
Windows 7 x64
Intel I7 975
nvidia 680
16gb ram
ClientPC:
Old Alienware laptop
SteamOS
Some Intel dualcore CPU
nvidia 260m
HDMI out to 1080p samsung TV
In order to get SteamOS to work with a TV on HDMI from a laptop (no support for extra displays yet) you have to get it to let you log into a GNOME desktop session as the steam user account.
The only part that caught me up a bit was adding the game to steam, which explained in a handy thread here: https://forums.dolphin-emu.org/Thread-dolphin-with-steam?highlight=steam
I also found that going to Options > Configure > Interface and unchecking 'Confirm on Stop' stops the emulator from asking for confirmation to exit, which you can't give through the stream. Steam streaming does not like pop-ups.
I checked 'Render to main window' under Graphics > General, but I'm not sure if it worked without it checked. From experimenting with other games, I found it helps to have only one window if possible.
Once its going its works great, as the OP said. I am going to try a Wii game soon, but I expect it will be difficult to get steam to understand that the Wiimote is a controller, so my hopes are not high. I will post again with my findings.
Would love to hear stories of other people's successes and failures with In-Home Streaming.
With In-Home Streaming settings at desktop resolution of 1080p, limited to 30fps (never renders faster than that anyway) and unlimited bandwidth, I was able to stream Twilight Princess with no latency problems. Was playing the gamecube version, and using an xbox 360 controller. I had used the controller with dolphin on my desktop before, and it picked it up right away and worked flawlessly through the stream.
The hardware configuration
ServerPC:
Windows 7 x64
Intel I7 975
nvidia 680
16gb ram
ClientPC:
Old Alienware laptop
SteamOS
Some Intel dualcore CPU
nvidia 260m
HDMI out to 1080p samsung TV
In order to get SteamOS to work with a TV on HDMI from a laptop (no support for extra displays yet) you have to get it to let you log into a GNOME desktop session as the steam user account.
The only part that caught me up a bit was adding the game to steam, which explained in a handy thread here: https://forums.dolphin-emu.org/Thread-dolphin-with-steam?highlight=steam
I also found that going to Options > Configure > Interface and unchecking 'Confirm on Stop' stops the emulator from asking for confirmation to exit, which you can't give through the stream. Steam streaming does not like pop-ups.
I checked 'Render to main window' under Graphics > General, but I'm not sure if it worked without it checked. From experimenting with other games, I found it helps to have only one window if possible.
Once its going its works great, as the OP said. I am going to try a Wii game soon, but I expect it will be difficult to get steam to understand that the Wiimote is a controller, so my hopes are not high. I will post again with my findings.
Would love to hear stories of other people's successes and failures with In-Home Streaming.