(10-02-2015, 01:34 AM)Armada Wrote: The Metal API is faster because it's a very different API that more closely matches the graphics hardware, not because of some optimizations that could be applied to OpenGL. Nothing has changed for OpenGL, because there isn't anything new from the Metal API that could apply to OpenGL.
Well apparently the Metal drivers are also just generally better than the neglected OpenGL drivers.
