I agree, it seems that really is the case. But I'm realizing at this point that if Full Screen exclusive mode tends to give better performance, then there's probably a technical reason why Dolphin doesn't already run that way. My guess is something DXGI-related on the DX11 frontend where it's easy to change the users' resolution, and size of the window, but switching to exclusive full screen means direct access to graphics buffers instead of depending on the built-in windows stuff. <-- Okay, that's me throwing around words and thoughts when I don't really know what I'm talking about, but I think I get the gist of why they haven't already done it. Anyways, remember, they only recently ditched DX9, so there's plenty of development to be had on the DX11 side of things.
All I really want is someone from the Dev team to give us a hint if it's part of their plans to develop the DX11 renderer to work in exclusive full screen? Regardless of our reasons for wanting it.
All I really want is someone from the Dev team to give us a hint if it's part of their plans to develop the DX11 renderer to work in exclusive full screen? Regardless of our reasons for wanting it.
