(01-12-2014, 06:53 PM)Borg8401 Wrote: ...
In order for this to work you need a version of Dolphin that still supports DX9; the trick here involves the Nvidia 3D setting (must be on).
I'm assuming Dolphin does full screen differently for 3D and this happens to play nice with ShadowPlay.
Ah cool, thank you, that shows at least that it's possible. For some reason, I had thought I noticed once that when going full-screen in Dolphin, the yellow info text at the top said something about OpenGL or OCL or something, had me double-checking I was in fact using DX11. It makes me wonder if, while going to full-screen, it's getting reported to some aspect of the system wrong?
I don't know enough about programming to really be assuming this can be the case, but when making the full-screen call, how does Dolphin handle that? Does DX11 take over, or is it handled by a different function or system call? Or would there a reason why a full-screen DX11 application in general might not be picked up by something looking for it?
