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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Dolphin 5460 build (SSE3,SSE4) with Intel C++ compiler for comparison purpose
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Dolphin 5460 build (SSE3,SSE4) with Intel C++ compiler for comparison purpose
02-03-2010, 05:58 PM (This post was last modified: 02-03-2010, 05:58 PM by niuus.)
#131
niuus Offline
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Thanks for the update. Looking forward to r5000 Smile
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02-04-2010, 01:52 AM (This post was last modified: 02-04-2010, 02:05 AM by TyphooN.)
#132
TyphooN Offline
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Spellforce, can you provide screenshots of all the settings you use for the compiler? I have gotten close to being able to compile it myself but I end up with 3 failed. It would be really nice if you could show me what your properties looks like for everything selected but DSPSpy. I mean every section of the C/C++ settings that you have modified that have Bold settings, and any other settings you have modified. I could help you update the builds if I could compile it completely.
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02-04-2010, 04:48 AM (This post was last modified: 02-04-2010, 07:40 AM by spellforce.)
#133
spellforce Offline
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Try to compile with interprocederal optimization / off for all project in optimization tab (C/C++ ->Optimization -> Interprocederal Optimization)

actaull I set only 2 tab in properties optimization/code generation

I don't want to give my setting since it maybe ruin your combination mix and match

http://www.mediafire.com/?3qy4m1jk3yz 5003 win32 SSE3
http://www.mediafire.com/?qzrzqi3u1om 5003 win32 SSE4.1

http://www.mediafire.com/?mtvzkrmjmm4 5003 x64 SSE3
http://www.mediafire.com/?zk0iultzmmt 5003 x64 SSE4.1
http://www.mediafire.com/?zmqxjuawdqy 5003 x64 SSE4.2

**Not test**
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02-04-2010, 07:28 AM
#134
boogerlad Offline
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why would you want to turn off ipo?
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02-04-2010, 07:36 AM (This post was last modified: 02-04-2010, 10:33 AM by spellforce.)
#135
spellforce Offline
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turn off IPO is just for the test ,if he can compile sucessfuly maybe try re-enabled each individual to make it optimize again. (and it just answer for Typhoon)


http://www.mediafire.com/?tyjzdxmmmm2 5006 x64 SSE3
http://www.mediafire.com/?ujmzezjwnmm 5006 win32 SSE3
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02-04-2010, 01:26 PM
#136
naoan Offline
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There are 2 videodx9.dll (one named videodx92.dll), what's the difference?
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02-04-2010, 04:54 PM (This post was last modified: 02-04-2010, 05:25 PM by jedikevin20.)
#137
jedikevin20 Offline
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Oh man spellforce you got me even more speed. Went from 5003 ss4.1 which is like 4 fps more then the basic compile then went to 5006 ss3 and its 2-3 more from the 5003 version. There is nothing comment wise to equate to those speeds. To add to it, take a peek at these two pics.

http://imgur.com/0c9wk.png
This is 1024x728 5006 56 fps with the antialiasing on 8x (new comment added psuedo anti aliasing but with a very slight fps drop because of supersampling). Also had firefox on, trillian, steam downloading a game (redownloading cs1.6), etc etc. XP 36 processes with some using CPU at the time of snapshot.

http://i.imgur.com/URdB4.png
This is 640 x 480 5003 sse4.1 at 55 fps but without the pseudo anti aliasing and had gamebooster, cut off explorer.exe, turned off virus protections, firewalls, disabled almost everything. XP 22 processes.


Thanks again spellforce for the work.
Windows xp nlited 32 bit sp3
Intel Core 2 Duo E7400 3.65 ghz
BFG 512 MB Nvidia GTS 250

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02-04-2010, 07:30 PM
#138
spellforce Offline
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(02-04-2010, 01:26 PM)naoan Wrote: There are 2 videodx9.dll (one named videodx92.dll), what's the difference?


nothing just for testing which one is faster and forget to delete
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02-05-2010, 01:54 AM
#139
TyphooN Offline
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Spellforce, I have tried what you said and I end up with 3 failed. I just would like a screenshot of your code generation and optimization tabs. That would be helpful Smile
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02-05-2010, 03:20 AM (This post was last modified: 02-05-2010, 03:27 AM by spellforce.)
#140
spellforce Offline
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(02-05-2010, 01:54 AM)TyphooN Wrote: Spellforce, I have tried what you said and I end up with 3 failed. I just would like a screenshot of your code generation and optimization tabs. That would be helpful Smile


How can it useful ? I can compile it successfully without editing any config in win32 and remove interprocederal optimization from opengl project in x64(I try remove all and work also).did you apply the patch I provide ?

http://forums.dolphin-emu.org/attachment.php?aid=2278

and what is your version of Intel C++ ?
If not 11.1.051 .I think you cannot compile it, any config won't help.
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