(05-14-2018, 03:32 AM)DJBarry004 Wrote: For statement 3: This is an open-source project. Every dev works on certain parts of Dolphin that they like (some work in UI, others work in JIT, others in each of the APIs -namely D3D, GL/GLES and Vulkan-, etc.).
In the case of Android, there aren´t many devs right now interested (or wanting to) work in that "department" because of the headache that would cause working around -too many- GPU driver issues. So far I´ve only seen the grand total of 1 dev (JohnnyH) beating up those issues as much as he can.
Sure enough, there´s nothing stopping you from learning a thing or two about coding and help the project get better in that area.
Plus it seems the latest "big" arm cores are actually notably faster* than the jaguar in the ps4 (at single threaded tasks - but as dolphin is nearly always limited by single-core speed, and doesn't even fully load a second core (if it's the same speed as the first), that's really what matters.
* Assuming it doesn't throttle, it runs at a decent frequency (2ghz+), it doesn't fallback to the interpreter for features not supported by the arm64 jit, and probably some other caveats I can't think of right now
